之前被AudioTrack折磨一段时间,记录一下。
如何使用AudioTrack实时解析socket传输的音频裸流数据。
直接上代码:
简单封装一下AudioTrack的使用
package android.com.aaa_bbb; // 此处,以自己的包名为准
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.util.Log;
public class AudioPlayer {
private final static String TAG = "AudioPlayer";
// param for AudioTrack
// 这些参数,以实际项目里的配置为准,下面是我的项目配置里的
private static int mStreamType = AudioManager.STREAM_RING;
private static int mSampleRateInHz = 16000 ;
private static int mChannelConfig = AudioFormat.CHANNEL_OUT_MONO;
private static int mEncodingFormat = AudioFormat.ENCODING_PCM_16BIT;
private static int mMode = AudioTrack.MODE_STREAM;
private int mMinBufferSize = 0;
private AudioTrack mAudioTrack;
public AudioPlayer() {
init();
}
public void play(byte[] bytes, int offset, int length) {
if (bytes == null || length == 0) {
return;
}
try {
if (mAudioTrack.getState() == mAudioTrack.STATE_UNINITIALIZED) {
init();
}
mAudioTrack.write(bytes, offset, length);
// Log.d(TAG,"mAudioTrack.write length: " + length);
} catch (Exception e) {
Log.e(TAG, "mAudioTrack Exception" + e.toString());
}
}
public void release() {
if (null != mAudioTrack) {
mAudioTrack.stop();
mAudioTrack.release();
}
}
public int getMinBufferSize() {
return AudioTrack.getMinBufferSize(mSampleRateInHz, mChannelConfig, mEncodingFormat);
}
private void init() {
if (null != mAudioTrack) {
release();
}
mMinBufferSize