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萌翻鱼
失去好奇心的那一瞬间,人就死了
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Unity中Animation连续被调用时,Animation Event偶尔不触发
一个简单的状态切换,动画只需要播放1次,我在最后1帧增加了个结束事件控制状态切换。因为动画不用循环,最开始将LoopTime设置为False。结果连续调用动画的时候Animation Event偶尔会不触发,导致后续处理卡住。研究了半天,把动画的LoopTime设置为True就正常了 - -#...原创 2020-07-18 15:02:28 · 1762 阅读 · 0 评论 -
An asset is marked with HideFlags.DontSave but is included in the build:
An asset is marked with HideFlags.DontSave but is included in the build:Asset: 'Library/unity editor resources'(You are probably referencing internal Unity data in your build.)UnityEditor.Host原创 2016-03-27 20:47:53 · 1147 阅读 · 0 评论