using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Runtime.Serialization;
[CreateAssetMenu(menuName = "MySubMenue/Create MyScriptableObject ")]
public class test : ScriptableObject
{
//提交的数据
public List<Line_3d_up> list_line_3d2 = new List<Line_3d_up>();
}
[Serializable]
public class Line_3d_up
{
public Line_3d_up()
{
}
public Line_3d_up( string Name_start, string Name_end)
{
name_start = Name_start;
name_end = Name_end;
}
public string name_start;
public string name_end;
}