
sharde
unity 特效 shader
fanfan_hongyun
VR unity 虚拟仿真
展开
专栏收录文章
- 默认排序
- 最新发布
- 最早发布
- 最多阅读
- 最少阅读
-
UI渲染在3D物体前面 shader
转载连接 // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "UI/Overlay" { Properties { [PerRendererData] _MainTex ("Font Texture", 2D) = "white" {} _Color("Tint", Color) = (1,1,1,1) _StencilComp ("Stencil C.转载 2021-12-03 11:51:41 · 405 阅读 · 0 评论 -
HighlightPlus
using System.Collections; using System.Collections.Generic; using UnityEngine; using HighlightPlus; public class Hight_light_test : MonoBehaviour { HighlightEffect[] effects; // Start is called before the first frame update void Start() ...原创 2021-09-09 10:07:50 · 1084 阅读 · 0 评论 -
shader
https://blog.youkuaiyun.com/lyh916/article/details/45618211 高亮,波纹,遮挡转载 2020-11-24 09:39:00 · 115 阅读 · 0 评论 -
Sharde forge(闪亮)
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Shader created with Shader Forge v1.32 // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegik原创 2018-01-08 09:13:48 · 644 阅读 · 0 评论 -
Sharde (高光Out)
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Shader created with Shader Forge v1.32 // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.ace原创 2018-01-08 09:29:12 · 3201 阅读 · 0 评论