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{**********************************************************}
{ 摘要: 玻璃效果的绘制 }
{ }
{ 作者: LinZhenqun }
{ 日期: 2007-10-5 }
{ 邮件: linzhenqun@gmail.net }
{**********************************************************}
//unit GlassUtils;
interface
uses
Graphics, Windows, Classes;
type
{ 渐变API的声明 }
PTriVertex = ^TTriVertex;
TTriVertex = packed record
x: Longint;
y: Longint;
Red: WORD;
Green: WORD;
Blue: WORD;
Alpha: WORD;
end;
function GradientFill(DC: HDC; Vertex: PTriVertex; NumVertex: ULONG;
Mesh: Pointer; NumMesh, Mode: ULONG): BOOL; stdcall;
type
{渐变方向: 从左到右,从上到下}
TGradDirection = (gdLeftRight, gdTopBottom);
{ 玻璃效果的颜色配置 }
TGlassColorCfg = record
OutBorder, //外框,如果为clNone将不绘制
InBorder, //内框,如果为clNone将不绘制
Grad1Start, //上半部分渐变的开始颜色
Grad1End, //上半部分渐变的结束颜色
Grad2Start, //下半部分渐变的开始颜色
Grad2End: TColor //下半部分渐变的结束颜色
end;
var
{ 默认颜色配置,蓝色玻璃 }
DefGlassColorCfg: TGlassColorCfg = (OutBorder: clBlack;
InBorder: $00E1D0AA;
Grad1Start: $00D1AE7A;
Grad1End: $00B98835;
Grad2Start: $00975F00;
Grad2End: $00C6A46A);
{ 颜色值转RGB }
procedure GetRGB(C: TColor; out R, G, B: Integer);
{ 渐变函数 }
procedure FillGradient(const Canvas: TCanvas; const ARect: TRect;
const StartColor, EndColor: TColor; const Direction: TGradDirection);
{ 玻璃效果绘制函数 }
procedure DrawGlassFace(Canvas: TCanvas; ARect: TRect;
const GlassColorCfg: TGlassColorCfg);
implementation
function GradientFill; external msimg32;
procedure GetRGB(C: TColor; out R, G, B: Integer);
begin
if Integer(C) < 0 then C := GetSysColor(C and $000000FF);
R := C and $FF;
G := C shr 8 and $FF;
B := C shr 16 and $FF;
end;
procedure FillGradient(const Canvas: TCanvas; const ARect: TRect;
const StartColor, EndColor: TColor; const Direction: TGradDirection);
var
Vert: array[0..1] of TTriVertex;
gRect: TGradientRect;
nMode: Cardinal;
R, G, B: Integer;
begin
vert[0].x := ARect.Left;
vert[0].y := ARect.Top;
GetRGB(StartColor, R, G, B);
Vert[0].Red := R shl 8;
Vert[0].Green := G shl 8;
Vert[0].Blue := B shl 8;
vert[0].Alpha := 0;
vert[1].x := ARect.Right;
vert[1].y := ARect.Bottom;
GetRGB(EndColor, R, G, B);
Vert[1].Red := R shl 8;
Vert[1].Green := G shl 8;
Vert[1].Blue := B shl 8;
vert[1].Alpha := 0;
gRect.UpperLeft := 0;
gRect.LowerRight := 1;
if Direction = gdLeftRight then
nMode := GRADIENT_FILL_RECT_H
else
nMode := GRADIENT_FILL_RECT_V;
GradientFill(Canvas.Handle, @vert, 2, @gRect, 1, nMode);
end;
procedure DrawGlassFace(Canvas: TCanvas; ARect: TRect;
const GlassColorCfg: TGlassColorCfg);
var
R: TRect;
begin
Canvas.Brush.Style := bsClear;
with GlassColorCfg do
begin
if OutBorder <> clNone then
begin
//外框
Canvas.Pen.Color := OutBorder;
Canvas.Rectangle(ARect);
end;
if InBorder <> clNone then
begin
//内框
InflateRect(ARect, -1, -1);
Canvas.Pen.Color := InBorder;
Canvas.Rectangle(ARect);
end;
//上下渐变效果
InflateRect(ARect, -1, -1);
with ARect do
R := Rect(Left, Top, Right, Top + (Bottom - Top) div 2);
FillGradient(Canvas, R, Grad1Start, Grad1End, gdTopBottom);
R := Rect(R.Left, R.Bottom, R.Right, ARect.Bottom);
FillGradient(Canvas, R, Grad2Start, Grad2End, gdTopBottom);
end;
end;
end.