LUA延时控制

与C++交互实现

通过C++提供Sleep函数给LUA调用即可,可以任意实现。比如超过5秒再提示相应倒计时功能。

if(funName == L"Sleep") {
	if(lua->CheckParamCount(params, 1)) {
		int sleepMs = lua->ParseInt(THelper::GetLuaParamAt(params, 0));
		DWORD startMoment = GetTickCount();
		int second = 0, total = sleepMs / 1000, lastSecond = 0;
		while(GetTickCount() < startMoment + sleepMs) {
			second = (GetTickCount() - startMoment) / 1000;
			if(sleepMs > 5000 && (second != lastSecond)) {
				lua->LogInfo(THelper::FormatString(L"倒计时: %d 秒", total - second));
				lastSecond = second;
			}
			THelper::Util::Delay(100);
		}
	}
}

如果还希望达到毫秒级控制,用C++也表示毫无压力

其它可参考方式

网上资源比较多。如

Lua封装延时执行函数

https://blog.youkuaiyun.com/zhenyu5211314/article/details/50437901
延时执行函数

function delayTimeGuideEvent( target, func, times )
    -- 延迟时间执行函数
    local delaytime = 1
    if times then delaytime = times end
    getRoot(target):runAction(CCSequence:createWithTwoActions(CCDelayTime:create(delaytime), CCCallFunc:create(func)))
end

LUA的延时调用功能

https://blog.youkuaiyun.com/yejian2011/article/details/41173031

-- 延时 0.2 关闭 

    local schedulerEntry = nil

    local    scheduler = cc.Director:getInstance():getScheduler()

    local function removeLayer(time)

        scheduler:unscheduleScriptEntry(schedulerEntry)

        schedulerEntry = nil

        layer:removeFromParentAndCleanup(true)   

    end

    schedulerEntry = scheduler:scheduleScriptFunc(removeLayer, 0.2, false)

Sleep Function

http://lua-users.org/wiki/SleepFunction

A common need is to pause (sleep) a program for a certain number of seconds, preferably without busy waiting.
This function to do this without busy waiting does not exist in ANSI C, so it does not exist in stock Lua. However, there are extension libraries and calls to external programs that can do this.

Solution: Busy Wait
local clock = os.clock
function sleep(n) – seconds
local t0 = clock()
while clock() - t0 <= n do end
end
– warning: clock can eventually wrap around for sufficiently large n
– (whose value is platform dependent). Even for n == 1, clock() - t0
– might become negative on the second that clock wraps.
Solution: C extension
There is a sleep function in ExtensionProposal. This may call Win32 Sleep or POSIX usleep. Here’s a [usleep/sleep C wrapper] example.
The LuaApr binding has an [apr.sleep()] function that works on Windows & UNIX and supports sub-second resolution.
The lalarm library[1] can set an alarm on POSIX.
winapi (Windows only) has a [sleep] function. [github]
If an FFI interface (Alien or c/invoke – BindingCodeToLua) is available, you can call whichever OS function you have.
Solution: sleep command
function sleep(n)
os.execute("sleep " … tonumber(n))
end
Windows does not have such a built-in command. However, there’s a sleep in the Windows Server Resource Kit. There is also sleep in Cygwin and MinGW. Also, there is “timeout” utility available in Windows 7
os.execute("timeout " … tonumber(n)) – specific to win7 (and probably higher)
Solution: ping or other programs
function sleep(n)
if n > 0 then os.execute(“ping -n " … tonumber(n+1) … " localhost > NUL”) end
end
– version 20100715 - fixed off-by-one second
This is mainly for Windows in the absence of a sleep command. Other variations exist, e.g. “perl -e 'sleep(” … tonumber(n) … “)’” or “php -r sleep(” … tonumber(n) … “);”.
Solution: I/O wait
io.stdin:read’*l’
This is not a sleep but may be useful in similar cases. It waits for the user to press the Enter key.
Solution: Using WScript (Windows)
function sleep(n)
local vb = “test.vbs”
local f = assert(io.open(vb,“w”))
f:write(“WScript.Sleep(” … (tonumber(n) * 1000) … “)\n”)
f:close()
os.execute(vb)
end
See [2].
Solution: sleep()
The POSIX sleep() call provides integer second sleeps.
require “posix”
posix.sleep(3)
Solution: socket.sleep()
The LuaSocket? module provides a sleep function.
socket = require(“socket”)
function sleep(sec)
socket.sleep(sec)
end
sleep(0.2)
Solution: ngx.sleep()
Nginx Lua module provides a sleep function. One can specify time resolution up to 0.001 seconds (i.e., one milliseconds). Behind the scene, this method makes use of the Nginx timers.
ngx.sleep(sec)
Solution: lsocket.select()
The select() timeout provides a fairly portable sub-second sleep, if you can tolerate the socket library dependency.
local lsocket = require(“lsocket”)
function sleep(sec)
lsocket.select(sec)
end
sleep(2)
Solution: LuaJIT FFI/LuaFFI
local ffi = require “ffi”
ffi.cdef “unsigned int sleep(unsigned int seconds);”
ffi.C.sleep(2)
Solution: os.time()
function sleep(s)
local ntime = os.time() + s
repeat until os.time() > ntime
end
Solution: os.clock()
. .
Using the os.clock() method instead of os.time(), you can get precision down to one 100th of a second while os.time() only allows intervals based on the timestamp, which at execution can be at anything from 0.1 to 1 second. The os.time() method is great for longer periods over 2 seconds where precision isn’t that much of a deal.

function sleep(s)
local ntime = os.clock() + s/10
repeat until os.clock() > ntime
end

没细品,后续再研究

### 大彩串口屏 Lua 实现延时方法 在嵌入式开发环境中,尤其是涉及到屏幕显示和控制的应用场景下,实现精确的延时功能是非常重要的。对于大彩串口屏而言,在使用 Lua 编程语言进行开发时,可以采用多种方式来创建延迟效果。 #### 使用 `tmr.delay` 函数实现简单延时 Lua 中可以直接调用底层的时间管理模块来进行微级别的精准延时操作: ```lua -- 延迟 1 (1,000,000 微) tmr.delay(1000000) ``` 这种方式适用于需要短时间内的高精度延时需求[^4]。 #### 利用定时器事件触发机制 另一种更灵活的方式是通过设置定时器回调函数,在指定时间段后自动触发特定的任务逻辑。这种方法适合于长时间等待的情况,并且不会阻塞主线程: ```lua local tmr_id = 0 -- 定义使用的定时器ID function delay_callback() print("Delay finished!") end -- 设置一个一次性计时器,在2钟之后执行delay_callback函数 tmr.alarm(tmr_id, 2000, tmr.ALARM_SINGLE, delay_callback) print("Waiting...") ``` 此代码片段展示了如何配置一个两后的单次报警并注册相应的处理程序。 #### 结合 UART 数据接收与延时 当涉及串口通信时,可能还需要考虑数据到来前后的适当延时以确保完整的命令包被正确解析。下面的例子说明了如何结合 UART 接收以及简单的毫延时: ```lua uart.setup(0, 9600, 8, 0, 1, 0) function handle_data(data) if string.find(data, "start") then print("Start command received.") -- 执行某些初始化工作... -- 添加短暂延时模拟加载过程 tmr.delay(500 * 1000) -- 半 uart.write(0,"Initialization complete.\n") elseif data == "quit" then uart.on("data") end end uart.on("data", "\n", handle_data, 0) ``` 这段代码实现了对接收到的数据进行判断,并根据不同的指令采取相应行动的同时加入了一定程度上的延时处理[^3]。
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