local delayTime = cc.DelayTime:create(1);
local callFunND = cc.CallFunc:create(function() self:pushjoystick() end )
local seq = cc.Sequence:create(delayTime, callFunND);
self:runAction(seq);
local callFunND = cc.CallFunc:create(function() self:pushjoystick() end )
local seq = cc.Sequence:create(delayTime, callFunND);
self:runAction(seq);