#include <SDL.h>
int main(int argc, char *argv[])
{
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture *texture = NULL;
SDL_Surface *surface = NULL;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("SDL2", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, 0);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
surface = SDL_LoadBMP("image.bmp");
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
while (1) {
SDL_Event event;
if (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
break;
}
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}