怎么正常结束多媒体定时器

本文介绍如何通过三种不同方式正常结束多媒体定时器:使用TIME_CALLBACK_EVENT_SET、TIME_KILL_SYNCHRONOUS及事件对象。每种方法都详细展示了设置与终止定时器的具体步骤。

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怎么正常结束多媒体定时器。
一、采用TIME_CALLBACK_EVENT_SET。
#define PLAYERTICK_H

class _DS_EXT_DVRBASE_CLASS CTickUser
{
 
public:
 CTickUser();
 virtual ~CTickUser();
 void SetSpeed(int nSpeed);
 void SetMiniSecs(int nMinisecs);
 int GetFastSpeed();
 BOOL Tick();
private:
 int m_nMinisecs;
 int m_nSlowSpeed; //if it decelerating, nMinisecs * nSlowSpeed is the tick cycle.
 //if it accelerating, keep the speed nMinisecs.but executing GetFrameEx function
 //more times per tick.
 int m_nTickCount;
 int m_nFastSpeed;

};

struct ITickNotify
{
 virtual void OnTickNotify() = 0;
};

class _DS_EXT_DVRBASE_CLASS CCheckTick
{
public:
 CCheckTick();
 virtual ~CCheckTick();
 void KillPlayerTimer();
 void SetPlayerTimer();
 void SetTickNotify(ITickNotify *pTickNotify);


private:
 HANDLE m_hDoEventThread;
 DWORD m_dwEventThreadID;
 HANDLE m_hEventEndStatus;
    static DWORD WINAPI DoTimerEventThread(LPVOID lpParam);
 void SetPlayerTimer(int nMiniSeconds);
    int m_nPlayerTimerID; 
 ITickNotify *m_pTickNotify;
 HANDLE m_hTimeEvent;
};

#endif
#include "stdafx.h"
#include "PlayerTick.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


CTickUser::CTickUser()
{
 m_nMinisecs = 40;
 m_nSlowSpeed = 1;
 m_nFastSpeed = 1;
 m_nTickCount = 0;
}

CTickUser::~CTickUser()
{
 m_nMinisecs = 40;
 m_nSlowSpeed = 1;
}

void CTickUser::SetMiniSecs(int nMinisecs)
{
 m_nMinisecs = nMinisecs;
// TRACE("SetMiniSecs %d/n", nMinisecs);
}

int CTickUser::GetFastSpeed()
{
 return m_nFastSpeed;
}

BOOL CTickUser::Tick()
{
 int nTickTime = m_nTickCount * 40 + 40;
 if(nTickTime >= m_nSlowSpeed * m_nMinisecs)
 {
//    TRACE("nTickTime %d, m_nSlowSpeed %d, m_nMinisecs %d/n",
//        nTickTime, m_nSlowSpeed, m_nMinisecs);
  m_nTickCount = 0;
  return TRUE;
 }
//  TRACE("nTickTime %d, m_nSlowSpeed * m_nMinisecs %d, m_nTickCount %d/n",
//        nTickTime, m_nSlowSpeed * m_nMinisecs, m_nTickCount);
 m_nTickCount++;
 return FALSE;
 
}

void CTickUser::SetSpeed(int nSpeed)
{
 if(nSpeed == 0)
 {
  m_nFastSpeed = 1;
  m_nSlowSpeed = 1;
 }
 else if(nSpeed < 0)
 {
  m_nFastSpeed = 1;
  m_nSlowSpeed = - nSpeed + 1;
 }
 else
 {
  m_nFastSpeed = nSpeed + 1;
  m_nSlowSpeed = 1;
 }
 
}
//when calling the timeKillEvent function,
//the callback is forced stopping executing.
//so don't need the event object m_hTimeComing pointing.

CCheckTick::CCheckTick()
{
 m_pTickNotify = NULL;
 m_nPlayerTimerID = -1;
 m_hEventEndStatus = NULL;
 m_hDoEventThread = NULL;
 m_hTimeEvent = CreateEvent(NULL, FALSE, TRUE, NULL);
}

CCheckTick::~CCheckTick()
{
 
 if(m_hTimeEvent != NULL)
 {
  CloseHandle(m_hTimeEvent);
  m_hTimeEvent = NULL;
 }
}
#define TIME_KILL_SYNCHRONOUS           0x0100
void CCheckTick::SetPlayerTimer(int nMiniSeconds)
{

 KillPlayerTimer();
 UINT m_nwAccuracy = 1; //定时器精度参数
 m_nPlayerTimerID = timeSetEventWz(nMiniSeconds, m_nwAccuracy,
  (LPTIMECALLBACK)m_hTimeEvent, NULL, TIME_PERIODIC | TIME_CALLBACK_EVENT_SET);
}

void CCheckTick::SetPlayerTimer()
{
 
 this->SetPlayerTimer(40);
 m_hEventEndStatus = CreateEvent(NULL, TRUE, FALSE, NULL);
 m_hDoEventThread = CreateThread(NULL, NULL, DoTimerEventThread, this, 0,

&m_dwEventThreadID);

}

void CCheckTick::KillPlayerTimer()
{
 if(m_nPlayerTimerID != -1)
 {
  ASSERT(m_nPlayerTimerID != -1);
  timeKillEventWz(m_nPlayerTimerID);
  m_nPlayerTimerID = -1;
  TRACE("timeKillEvent/n");
//        WaitForSingleObject(m_hTimeComing, 5000);
//  ASSERT(WaitForSingleObject(m_hTimeComing, 1000) == WAIT_OBJECT_0);

 }
 if(m_hEventEndStatus != NULL)
 {
  SetEvent(m_hEventEndStatus);
  WaitForSingleObject(m_hDoEventThread, 10000);
  CloseHandle(m_hEventEndStatus);
  m_hEventEndStatus = NULL;
  CloseHandle(m_hDoEventThread);
  m_hDoEventThread = NULL;
 } 
 
}

void CCheckTick::SetTickNotify(ITickNotify *pTickNotify)
{
 
 m_pTickNotify = pTickNotify;
 
}

DWORD WINAPI CCheckTick::DoTimerEventThread(LPVOID lpParam)
{
 CCheckTick *pCheckTick = (CCheckTick*)lpParam;
 while(TRUE)
 {
  //ê?·??áê???3ì
  if(WaitForSingleObject(pCheckTick->m_hEventEndStatus, 0) ==  WAIT_OBJECT_0)
  {
   break;
  }
  if(WaitForSingleObject(pCheckTick->m_hTimeEvent, 40) ==  WAIT_OBJECT_0)
  {
   
   ASSERT(pCheckTick != NULL);
   ASSERT(pCheckTick->m_pTickNotify != NULL);
   pCheckTick->m_pTickNotify->OnTickNotify();
  }

 }
 
 
 return 0;
}


二、采用TIME_KILL_SYNCHRONOUS。


#ifndef PLAYERTICK_H
#define PLAYERTICK_H

class _DS_EXT_DVRBASE_CLASS CTickUser
{
 
public:
 CTickUser();
 virtual ~CTickUser();
 void SetSpeed(int nSpeed);
 void SetMiniSecs(int nMinisecs);
 int GetFastSpeed();
 BOOL Tick();
private:
 int m_nMinisecs;
 int m_nSlowSpeed; //if it decelerating, nMinisecs * nSlowSpeed is the tick cycle.
 //if it accelerating, keep the speed nMinisecs.but executing GetFrameEx function
 //more times per tick.
 int m_nTickCount;
 int m_nFastSpeed;

};

struct ITickNotify
{
 virtual void OnTickNotify() = 0;
};

class _DS_EXT_DVRBASE_CLASS CCheckTick
{
public:
 CCheckTick();
 virtual ~CCheckTick();
 void KillPlayerTimer();
 void SetPlayerTimer();
 void SetTickNotify(ITickNotify *pTickNotify);


private:
 static void CALLBACK PlayerTimer(UINT wTimerID,UINT nMsg,DWORD dwUser,DWORD dw1,DWORD

dw2);
 void SetPlayerTimer(int nMiniSeconds);
    int m_nPlayerTimerID; 
 ITickNotify *m_pTickNotify;
 static HANDLE m_hTimeComing; 
};

#endif


#include "stdafx.h"
#include "PlayerTick.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


CTickUser::CTickUser()
{
 m_nMinisecs = 40;
 m_nSlowSpeed = 1;
 m_nFastSpeed = 1;
 m_nTickCount = 0;
}

CTickUser::~CTickUser()
{
 m_nMinisecs = 40;
 m_nSlowSpeed = 1;
}

void CTickUser::SetMiniSecs(int nMinisecs)
{
 m_nMinisecs = nMinisecs;
// TRACE("SetMiniSecs %d/n", nMinisecs);
}

int CTickUser::GetFastSpeed()
{
 return m_nFastSpeed;
}

BOOL CTickUser::Tick()
{
 int nTickTime = m_nTickCount * 40 + 40;
 if(nTickTime >= m_nSlowSpeed * m_nMinisecs)
 {
//    TRACE("nTickTime %d, m_nSlowSpeed %d, m_nMinisecs %d/n",
//        nTickTime, m_nSlowSpeed, m_nMinisecs);
  m_nTickCount = 0;
  return TRUE;
 }
//  TRACE("nTickTime %d, m_nSlowSpeed * m_nMinisecs %d, m_nTickCount %d/n",
//        nTickTime, m_nSlowSpeed * m_nMinisecs, m_nTickCount);
 m_nTickCount++;
 return FALSE;
 
}

void CTickUser::SetSpeed(int nSpeed)
{
 if(nSpeed == 0)
 {
  m_nFastSpeed = 1;
  m_nSlowSpeed = 1;
 }
 else if(nSpeed < 0)
 {
  m_nFastSpeed = 1;
  m_nSlowSpeed = - nSpeed + 1;
 }
 else
 {
  m_nFastSpeed = nSpeed + 1;
  m_nSlowSpeed = 1;
 }
 
}
//when calling the timeKillEvent function,
//the callback is forced stopping executing.
//so don't need the event object m_hTimeComing pointing.
HANDLE CCheckTick::m_hTimeComing = CreateEvent(NULL, TRUE, TRUE, NULL);
CCheckTick::CCheckTick()
{
 m_pTickNotify = NULL;
 m_nPlayerTimerID = -1;

}

CCheckTick::~CCheckTick()
{
 
 if(m_hTimeComing != NULL)
 {
  CloseHandle(m_hTimeComing);
  m_hTimeComing = NULL;
 }
}
#define TIME_KILL_SYNCHRONOUS 0x0100
void CCheckTick::SetPlayerTimer(int nMiniSeconds)
{

 KillPlayerTimer();
 UINT m_nwAccuracy = 1; //定时器精度参数
 m_nPlayerTimerID = timeSetEvent(nMiniSeconds, m_nwAccuracy,
  PlayerTimer, (DWORD)this, TIME_PERIODIC | TIME_KILL_SYNCHRONOUS);
}

void CCheckTick::SetPlayerTimer()
{
 
 this->SetPlayerTimer(40);
 
}

void CCheckTick::KillPlayerTimer()
{
 if(m_nPlayerTimerID != -1)
 {
  ASSERT(m_nPlayerTimerID != -1);
  timeKillEvent(m_nPlayerTimerID);
  m_nPlayerTimerID = -1;
  TRACE("timeKillEvent/n");
//  ASSERT(WaitForSingleObject(m_hTimeComing, 10000) == WAIT_OBJECT_0);

 }
 
 
}

void CCheckTick::SetTickNotify(ITickNotify *pTickNotify)
{
 
 m_pTickNotify = pTickNotify;
 
}

void CCheckTick::PlayerTimer(UINT wTimerID, UINT nMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{

 TRACE("ResetEvent/n");
//  ResetEvent(CCheckTick::m_hTimeComing);

 CCheckTick *pCheckTick = (CCheckTick*)dwUser;
// TRACE("PlayerTimer/n");
 ASSERT(pCheckTick != NULL);
 ASSERT(pCheckTick->m_pTickNotify != NULL);
 pCheckTick->m_pTickNotify->OnTickNotify();

//  SetEvent(CCheckTick::m_hTimeComing);
 TRACE("SetEvent/n"); 
}
三、采用事件对象。


#ifndef PLAYERTICK_H
#define PLAYERTICK_H

class _DS_EXT_DVRBASE_CLASS CTickUser
{
 
public:
 CTickUser();
 virtual ~CTickUser();
 void SetSpeed(int nSpeed);
 void SetMiniSecs(int nMinisecs);
 int GetFastSpeed();
 BOOL Tick();
private:
 int m_nMinisecs;
 int m_nSlowSpeed; //if it decelerating, nMinisecs * nSlowSpeed is the tick cycle.
 //if it accelerating, keep the speed nMinisecs.but executing GetFrameEx function
 //more times per tick.
 int m_nTickCount;
 int m_nFastSpeed;

};

struct ITickNotify
{
 virtual void OnTickNotify() = 0;
};

class _DS_EXT_DVRBASE_CLASS CCheckTick
{
public:
 CCheckTick();
 virtual ~CCheckTick();
 void KillPlayerTimer();
 void SetPlayerTimer();
 void SetTickNotify(ITickNotify *pTickNotify);


private:
 static void CALLBACK PlayerTimer(UINT wTimerID,UINT nMsg,DWORD dwUser,DWORD dw1,DWORD

dw2);
 void SetPlayerTimer(int nMiniSeconds);
    int m_nPlayerTimerID; 
 ITickNotify *m_pTickNotify;
 static HANDLE m_hTimeComing; 
};

#endif


#include "stdafx.h"
#include "PlayerTick.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


CTickUser::CTickUser()
{
 m_nMinisecs = 40;
 m_nSlowSpeed = 1;
 m_nFastSpeed = 1;
 m_nTickCount = 0;
}

CTickUser::~CTickUser()
{
 m_nMinisecs = 40;
 m_nSlowSpeed = 1;
}

void CTickUser::SetMiniSecs(int nMinisecs)
{
 m_nMinisecs = nMinisecs;
// TRACE("SetMiniSecs %d/n", nMinisecs);
}

int CTickUser::GetFastSpeed()
{
 return m_nFastSpeed;
}

BOOL CTickUser::Tick()
{
 int nTickTime = m_nTickCount * 40 + 40;
 if(nTickTime >= m_nSlowSpeed * m_nMinisecs)
 {
//    TRACE("nTickTime %d, m_nSlowSpeed %d, m_nMinisecs %d/n",
//        nTickTime, m_nSlowSpeed, m_nMinisecs);
  m_nTickCount = 0;
  return TRUE;
 }
//  TRACE("nTickTime %d, m_nSlowSpeed * m_nMinisecs %d, m_nTickCount %d/n",
//        nTickTime, m_nSlowSpeed * m_nMinisecs, m_nTickCount);
 m_nTickCount++;
 return FALSE;
 
}

void CTickUser::SetSpeed(int nSpeed)
{
 if(nSpeed == 0)
 {
  m_nFastSpeed = 1;
  m_nSlowSpeed = 1;
 }
 else if(nSpeed < 0)
 {
  m_nFastSpeed = 1;
  m_nSlowSpeed = - nSpeed + 1;
 }
 else
 {
  m_nFastSpeed = nSpeed + 1;
  m_nSlowSpeed = 1;
 }
 
}
//when calling the timeKillEvent function,
//the callback is forced stopping executing.
//so don't need the event object m_hTimeComing pointing.
HANDLE CCheckTick::m_hTimeComing = CreateEvent(NULL, TRUE, TRUE, NULL);
CCheckTick::CCheckTick()
{
 m_pTickNotify = NULL;
 m_nPlayerTimerID = -1;

}

CCheckTick::~CCheckTick()
{
 
 if(m_hTimeComing != NULL)
 {
  CloseHandle(m_hTimeComing);
  m_hTimeComing = NULL;
 }
}
#define TIME_KILL_SYNCHRONOUS 0x0100
void CCheckTick::SetPlayerTimer(int nMiniSeconds)
{

 KillPlayerTimer();
 UINT m_nwAccuracy = 1; //定时器精度参数
 m_nPlayerTimerID = timeSetEvent(nMiniSeconds, m_nwAccuracy,
  PlayerTimer, (DWORD)this, TIME_PERIODIC);
}

void CCheckTick::SetPlayerTimer()
{
 
 this->SetPlayerTimer(40);
 
}

void CCheckTick::KillPlayerTimer()
{
 if(m_nPlayerTimerID != -1)
 {
  ASSERT(m_nPlayerTimerID != -1);
  timeKillEvent(m_nPlayerTimerID);
  m_nPlayerTimerID = -1;
  TRACE("timeKillEvent/n");
  ASSERT(WaitForSingleObject(m_hTimeComing, 10000) == WAIT_OBJECT_0);

 }
 
 
}

void CCheckTick::SetTickNotify(ITickNotify *pTickNotify)
{
 
 m_pTickNotify = pTickNotify;
 
}

void CCheckTick::PlayerTimer(UINT wTimerID, UINT nMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{

 TRACE("ResetEvent/n");
  ResetEvent(CCheckTick::m_hTimeComing);

 CCheckTick *pCheckTick = (CCheckTick*)dwUser;
// TRACE("PlayerTimer/n");
 ASSERT(pCheckTick != NULL);
 ASSERT(pCheckTick->m_pTickNotify != NULL);
 pCheckTick->m_pTickNotify->OnTickNotify();

     SetEvent(CCheckTick::m_hTimeComing);
 TRACE("SetEvent/n"); 
}

注意:如果无法等待回调线程结束,要看回调里是不是死锁了。如,在回调里引用UI线程中执行的函数,会

造成死锁,因为KillPlayerTimer一般被UI线程调用。

 

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