使用代码
来自插件的网站:
https://odininspector.com/tutorials/serialize-anything/serializing-dictionaries
代码内容
创建一个class 重命名为:UnitySerializedDictionary
public abstract class UnitySerializedDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
{
[SerializeField, HideInInspector]
private List<TKey> keyData = new List<TKey>();
[SerializeField, HideInInspector]
private List<TValue> valueData = new List<TValue>();
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
this.Clear();
for (int i = 0; i < this.keyData.Count && i < this.valueData.Count; i++)
{
this[this.keyData[i]] = this.valueData[i];
}
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
this.keyData.Clear();
this.valueData.Clear();
foreach (var item in this)
{
this.keyData.Add(item.Key);
this.valueData.Add(item.Value);
}
}
}
然后在MyScriptableObject 中进行调用
[Serializable]
public class KeyCodeGameObjectListDictionary : UnitySerializedDictionary<KeyCode, List<GameObject>> { }
[Serializable]
public class StringScriptableObjectDictionary : UnitySerializedDictionary<string, ScriptableObject> { }
[Serializable]
public class MyItemObjectDictionary : UnitySerializedDictionary<string, MyItem> { }
public class MyScriptableObject : ScriptableObject
{
public KeyCodeGameObjectListDictionary KeyCodeMap;
public StringScriptableObjectDictionary StringMap;
public MyItemObjectDictionary MyItemObject;
}
/// <summary>
/// 自己定义的对象
/// </summary>
[Serializable]
public class MyItem
{
public string Name;
public int Id;
public string Describe { get; set; }
public int Type { get; set; }
}
效果: