//声明:
GetTextAlign(
DC: HDC; {设备环境句柄}
): UINT; {返回对齐选项值; 如果返回 GDI_ERROR 表示设置失败}
//如果调用成功则返回下面常数值之一或它们的组合:
TA_NOUPDATECP = 0; {每一次文本输出后, 不更新当前位置}
TA_UPDATECP = 1; {每一次文本输出后, 更新当前位置}
TA_LEFT = 0; {起始于文本外接矩形左边}
TA_RIGHT = 2; {起始于文本外接矩形右边}
TA_CENTER = 6; {起始于文本外接矩形的水平中心}
TA_TOP = 0; {起始于文本外接矩形顶边}
TA_BOTTOM = 8; {起始于文本外接矩形底边}
TA_BASELINE = 24; {起始于文本基线}
TA_RTLREADING = $100; {文本顺序从右到左, 只对特殊语种}
VTA_BASELINE = TA_BASELINE; {垂直基线}
VTA_LEFT = TA_BOTTOM;
VTA_RIGHT = TA_TOP;
VTA_CENTER = TA_CENTER; {垂直居中}
VTA_BOTTOM = TA_RIGHT;
VTA_TOP = TA_LEFT;
例子:
//绘画字体
void CDFontEx::DrawText( CDC* pDC, LPCTSTR str, int XPos, int YPos, COLORREF colorref, UINT nFormat)
{
if( m_pWnd == NULL )
return;
if ( CD2DEngine::GetD2DEngine() )
{
CD2DEngine::GetD2DEngine()->DrawText(m_pWnd, m_pD2DFont, str, XPos, YPos, colorref, nFormat);
}
else
{
UINT uOldAlign = 0;
UINT uNweAlign = 0;
COLORREF OldColor = pDC->SetTextColor(colorref);
CFont* pOldFont = pDC->SelectObject(&m_GDIFont);
if ( nFormat&DT_CENTER )
uNweAlign |= TA_CENTER;
else if( nFormat&DT_RIGHT )
uNweAlign |= TA_RIGHT;
else
uNweAlign |= TA_LEFT;
if( nFormat&DT_BOTTOM )
uNweAlign |= TA_BOTTOM;
else
uNweAlign |= TA_TOP;
uOldAlign = pDC->SetTextAlign(uNweAlign);
pDC->TextOut( XPos, YPos, str );
pDC->SetTextColor(OldColor);
pDC->SetTextAlign(uOldAlign);
pDC->SelectObject(pOldFont);
}
}