SOCKET编程进阶之Overlapped I/O完成例程模型

本文介绍如何通过 Overlapped I/O 模型实现高效的 Socket 编程。该模型允许一个线程管理大量 Socket 连接,并通过回调函数处理网络事件。文中提供了一个具体的 C++ 示例代码,演示如何创建监听套接字、接受连接及处理接收的数据。

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SOCKET编程进阶之Overlapped I/O完成例程模型

原文地址:http://blog.youkuaiyun.com/echoff/archive/2007/09/23/1797319.aspx

完成例程模型相比与事件通知模型有个很大的优点就是不再受64个消息的限制,一个线程可以同时管理成百上千个socket连接,且保持较高的性能。 
完成例程相比与完成端口较为逊色,因为它的性能不能随着系统CPU数量的增长而线程增长,不过在我看来已经很强了,呵呵~! 
说白了,这些连接都是由系统来帮你管理的。你只需做的一件事就是:开启一个线程来accept进来的连接,剩下的工作交由系统来处理。而你,则需要提供给系统一个回调函数,发生新的网络事件的时候系统将执行这个函数: 
procedure WorkerRoutine( const dwError, cbTransferred : DWORD; const lpOverlapped : LPWSAOVERLAPPED; const dwFlags : DWORD ); stdcall; 
然后告诉系统用WorkerRoutine函数处理接收到的数据: 
WSARecv( m_socket, @FBuf, 1, dwTemp, dwFlag, @m_overlap, WorkerRoutine ); 
然后......没有什么然后了,系统什么都给你做了! 

  1. #pragma comment(lib,"ws2_32.lib") 
  2. #include <winsock2.h> 
  3. #include <stdio.h> 
  4. #define DATA_BUFSIZE 1024        // 接收缓冲区大小 
  5. #define MAXSESSION 10000        // 最大连接数 
  6. typedef struct _SOCKET_INFORMATION { 
  7.    OVERLAPPED Overlapped; 
  8.    SOCKET Socket; 
  9.    WSABUF DataBuf; 
  10.    DWORD BytesSEND; 
  11.    DWORD BytesRECV; 
  12. } SOCKET_INFORMATION, * LPSOCKET_INFORMATION; 
  13. SOCKET        ListenSocket = INVALID_SOCKET; 
  14. DWORD   Flags = 0;                                                                // WSARecv的参数 
  15. void CALLBACK WorkerRoutine(DWORD Error, DWORD BytesTransferred,LPWSAOVERLAPPED Overlapped, DWORD InFlags); 
  16. DWORD WINAPI AcceptThread(LPVOID lpParameter) 
  17.         WSADATA wsaData; 
  18.         WSAStartup(MAKEWORD(2,2),&wsaData); 
  19.         ListenSocket = WSASocket(AF_INET,SOCK_STREAM,IPPROTO_TCP,NULL,NULL,WSA_FLAG_OVERLAPPED); 
  20.         SOCKADDR_IN ServerAddr; 
  21.         ServerAddr.sin_family = AF_INET; 
  22.         ServerAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY); 
  23.         ServerAddr.sin_port = htons(1234); 
  24.         bind(ListenSocket,(LPSOCKADDR)&ServerAddr,sizeof(ServerAddr)); 
  25.         listen(ListenSocket,100); 
  26.         printf("listenning.../n"); 
  27.         SOCKADDR_IN ClientAddr; 
  28.         int addr_length=sizeof(ClientAddr); 
  29.         while (TRUE) 
  30.         { 
  31.                 LPSOCKET_INFORMATION  SI = new SOCKET_INFORMATION; 
  32.                 if ((SI->Socket = accept(ListenSocket,(SOCKADDR*)&ClientAddr, &addr_length)) != INVALID_SOCKET) 
  33.                 { 
  34.                         printf("accept ip:%s port:%d/n",inet_ntoa(ClientAddr.sin_addr),ClientAddr.sin_port); 
  35.                         memset(&SI->Overlapped,0,sizeof(WSAOVERLAPPED)); 
  36.                         SI->DataBuf.buf = new char[DATA_BUFSIZE]; 
  37.                         SI->DataBuf.len = DATA_BUFSIZE; 
  38.                         memset(SI->DataBuf.buf,0,DATA_BUFSIZE); 
  39.                         if(WSARecv(SI->Socket, &SI->DataBuf, 1, &SI->BytesRECV, &Flags, &SI->Overlapped, WorkerRoutine) == SOCKET_ERROR) 
  40.                         { 
  41.                                 int err = WSAGetLastError(); 
  42.                                 if(WSAGetLastError() != WSA_IO_PENDING) 
  43.                                 { 
  44.                                         printf("disconnect/n"); 
  45.                                         closesocket(SI->Socket); 
  46.                                         delete [] SI->DataBuf.buf; 
  47.                                         delete SI; 
  48.                                         continue
  49.                                 } 
  50.                         } 
  51.                 } 
  52.                  
  53.         } 
  54. return FALSE; 
  55. void CALLBACK WorkerRoutine(DWORD Error, DWORD BytesTransferred, LPWSAOVERLAPPED Overlapped, DWORD InFlags) 
  56.         LPSOCKET_INFORMATION SI = (LPSOCKET_INFORMATION)Overlapped; 
  57.         if (Error != 0 || BytesTransferred == 0) 
  58.         { 
  59.                 printf("disconnect/n"); 
  60.                 closesocket(SI->Socket); 
  61.                 delete [] SI->DataBuf.buf; 
  62.                 delete SI; 
  63.                 return
  64.         } 
  65.         //使用数据 
  66.         printf("call back:%s/n",SI->DataBuf.buf); 
  67.         memset(SI->DataBuf.buf,0,DATA_BUFSIZE); 
  68.          
  69.         if(WSARecv(SI->Socket, &SI->DataBuf, 1, &SI->BytesRECV, &Flags, &SI->Overlapped, WorkerRoutine) == SOCKET_ERROR) 
  70.         { 
  71.                 int err = WSAGetLastError(); 
  72.                 if(WSAGetLastError() != WSA_IO_PENDING) 
  73.                 { 
  74.                         printf("disconnect/n"); 
  75.                         closesocket(SI->Socket); 
  76.                         delete [] SI->DataBuf.buf; 
  77.                         delete SI; 
  78.                         return
  79.                 } 
  80.         } 
  81. void main()   
  82.         HANDLE hThreads = CreateThread(NULL, 0, AcceptThread, NULL, NULL, NULL); 
  83.            
  84.         WaitForSingleObject(hThreads,INFINITE); 
  85.         printf("exit/n"); 
  86.         CloseHandle(hThreads); 

重叠IO模型OverLapped完成例程模型WSACompletionRoutineServer VS2010 基础入门 客户端与服务器端 客户端向服务器端发送数据 可接收多个客户端 #include #include #pragma comment (lib, "ws2_32.lib") #define PORT 8088 #define MSG_SIZE 1024 SOCKET g_sConnect; bool g_bConnect = false; typedef struct { WSAOVERLAPPED overLap; WSABUF wsaBuf; char chMsg[MSG_SIZE]; DWORD nRecvNum; DWORD nFlags; SOCKET sClient; }PRE_IO_OPERATION_DATA, *LP_PER_IO_OPERATION_DATA; void CALLBACK CompletionRoutine(DWORD dwError, DWORD dwTrans, LPWSAOVERLAPPED lpOverlap, DWORD nFlags); DWORD WINAPI workThread(LPVOID lp) { LP_PER_IO_OPERATION_DATA lpData; while(TRUE) { if (g_bConnect) // 有新的连接 { // 为lpData分配空间并初始化 lpData = (LP_PER_IO_OPERATION_DATA)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PRE_IO_OPERATION_DATA)); lpData->wsaBuf.len = MSG_SIZE; lpData->wsaBuf.buf = lpData->chMsg; lpData->sClient = g_sConnect; WSARecv(lpData->sClient, &lpData->wsaBuf, 1, &lpData->nRecvNum, &lpData->nFlags, &lpData->overLap, CompletionRoutine); g_bConnect = false; // 处理完毕 } SleepEx(1000, TRUE); } return 0; } // 系统在WSARecv收到信息后,自动调用此函数,并传入参数--回调函数 void CALLBACK CompletionRoutine(DWORD dwError, DWORD dwTrans, LPWSAOVERLAPPED lpOverlap, DWORD nFlags) { LP_PER_IO_OPERATION_DATA lpData = (LP_PER_IO_OPERATION_DATA)lpOverlap; if (0 != dwError) // 接收失败 { printf("Socket %d Close!\n", lpData->sClient); closesocket(lpData->sClient); HeapFree(GetProcessHeap(), 0, lpData); } else // 接收成功 { lpData->chMsg[dwTrans] = '\0'; send(lpData->sClient, lpData->chMsg, dwTrans, 0); printf("Socket:%d MSG: %s \n", lpData->sClient, lpData->chMsg); memset(&lpData->overLap, 0, sizeof(WSAOVERLAPPED)); lpData->wsaBuf.len = MSG_SIZE; lpData->wsaBuf.buf = lpData->chMsg; // 继续接收来自客户端的数据 实现 WSARecv与CompletionRoutine循环 WSARecv(lpData->sClient, &lpData->wsaBuf,1, &lpData->nRecvNum, &lpData->nFlags, &lpData->overLap, CompletionRoutine); } } int main() { WSADATA wsaData; WSAStartup(0x0202, &wsaData); SOCKET sListen; sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); sockaddr_in addrListen; addrListen.sin_family = AF_INET; addrListen.sin_port = htons(PORT); addrListen.sin_addr.S_un.S_addr = htonl(ADDR_ANY); int nErrorCode = 0; nErrorCode = bind(sListen, (sockaddr*)&addrListen, sizeof(sockaddr)); nErrorCode = listen(sListen, 5); DWORD nThreadID; CreateThread(NULL, 0, workThread, NULL, 0, &nThreadID); sockaddr_in addrConnect; int nAddrLen = sizeof(sockaddr_in); printf("Server Started!\n"); while(TRUE) { g_sConnect= accept(sListen, (sockaddr*)&addrConnect, &nAddrLen); if (INVALID_SOCKET == g_sConnect) { return -1; } g_bConnect = true; // 连接成功 printf("Accept Client :%s -- PORT:%d\n", inet_ntoa(addrConnect.sin_addr), htons(addrConnect.sin_port)); } return 0; }
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