codeforce 1000 E. We Need More Bosses

本文介绍了一种在游戏世界中优化Boss布局的方法,通过强连通分量缩点找到树的直径来确定最大数量的Boss位置,确保从起点到终点路径上的挑战最大化。

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E. We Need More Bosses
time limit per test
2 seconds
memory limit per test
256 megabytes
input
standard input
output
standard output

Your friend is developing a computer game. He has already decided how the game world should look like — it should consist of nn locations connected by mm two-way passages. The passages are designed in such a way that it should be possible to get from any location to any other location.

Of course, some passages should be guarded by the monsters (if you just can go everywhere without any difficulties, then it's not fun, right?). Some crucial passages will be guarded by really fearsome monsters, requiring the hero to prepare for battle and designing his own tactics of defeating them (commonly these kinds of monsters are called bosses). And your friend wants you to help him place these bosses.

The game will start in location ss and end in location tt, but these locations are not chosen yet. After choosing these locations, your friend will place a boss in each passage such that it is impossible to get from ss to tt without using this passage. Your friend wants to place as much bosses as possible (because more challenges means more fun, right?), so he asks you to help him determine the maximum possible number of bosses, considering that any location can be chosen as ss or as tt.

Input

The first line contains two integers nn and mm (2n31052≤n≤3⋅105n1m3105n−1≤m≤3⋅105) — the number of locations and passages, respectively.

Then mm lines follow, each containing two integers xx and yy (1x,yn1≤x,y≤nxyx≠y) describing the endpoints of one of the passages.

It is guaranteed that there is no pair of locations directly connected by two or more passages, and that any location is reachable from any other location.

Output

Print one integer — the maximum number of bosses your friend can place, considering all possible choices for ss and tt


思路:
强连通分量缩点,找树的直径。
代码:
#include<bits/stdc++.h>
using namespace std;
const int maxn=3e5+10;
vector<int>G[maxn],mp[maxn];
int dfn[maxn],low[maxn],fa[maxn],d[maxn];
int tol=0,top=0;
bool vis[maxn];
stack<int>P;
void tarjan(int v,int Fa)
{
    dfn[v]=low[v]=++tol;
    P.push(v);
    for(int i=0;i<G[v].size();i++)
    {
        int to=G[v][i];
        if(to==Fa)continue;
        if(!dfn[to])
        {
            tarjan(to,v);
            low[v]=min(low[v],low[to]);
        }
        else low[v]=min(low[v],dfn[to]);
    }
    if(low[v]==dfn[v])
    {
        top++;int s;
        do
        {
            s=P.top();P.pop();
            fa[s]=top;
        }
        while(s!=v);
    }
}
void bfs(int st)
{
    memset(vis,0,sizeof(vis));
    queue<int>P;
    P.push(st);vis[st]=1; d[st]=0;
    while(!P.empty())
    {
        int v=P.front();P.pop();
        for(int i=0;i<mp[v].size();i++)
        {
            int to=mp[v][i];
            if(vis[to])continue;
            d[to]=d[v]+1;
            P.push(to);
            vis[to]=1;
        }
    }
}
int main()
{
    int n,m;scanf("%d%d",&n,&m);
    for(int i=1;i<=m;i++)
    {
        int x,y;scanf("%d%d",&x,&y);
        G[x].push_back(y);
        G[y].push_back(x);
    }
    tarjan(1,-1);
    for(int i=1;i<=n;i++)
    {
        for(int j=0;j<G[i].size();j++)
        {
            int to=G[i][j];
            if(fa[i]!=fa[to])
                mp[fa[i]].push_back(fa[to]);
        }
    }
    bfs(1);
    int id=1;
    for(int i=2;i<=top;i++)
        if(d[i]>d[id])id=i;
    bfs(id);
    int ans=0;
    for(int i=1;i<=top;i++)
        ans=max(ans,d[i]);
    printf("%d\n",ans);
    return 0;
}

### 回答1: #include <stdio.h> int main(){ //定义一个3*3的数组用来存储棋盘 int board[3][3]={0}; int x,y,turn=1; while (1){ //打印棋盘 printf("当前棋盘:\n"); for (x=0;x<3;x++){ for (y=0;y<3;y++){ printf("%d ",board[x][y]); } printf("\n"); } //根据turn的值来判断谁轮到落子 if (turn==1){ printf("轮到X落子,请输入落子的位置(x y):"); }else { printf("轮到O落子,请输入落子的位置(x y):"); } scanf("%d %d",&x,&y); //将落子位置的值设置为对应的值 board[x][y] = turn; //改变轮到谁落子 turn = -turn; //判断谁赢了 if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[2][2]!=0){ printf("游戏结束,获胜者是%c\n",board[0][0]==1?'X':'O'); break; } if (board[2][0]==board[1][1] && board[1][1]==board[0][2] && board[0][2]!=0){ printf("游戏结束,获胜者是%c\n",board[2][0]==1?'X':'O'); break; } for (x=0;x<3;x++){ if (board[x][0]==board[x][1] && board[x][1]==board[x][2] && board[x][2]!=0){ printf("游戏结束,获胜者是%c\n", board[x][0] == 1 ? 'X' : 'O'); break; } if (board[0][x]==board[1][x] && board[1][x]==board[2][x] && board[2][x]!=0){ printf("游戏结束,获胜者是%c\n", board[0][x] == 1 ? 'X' : 'O'); break; } } } return 0; } ### 回答2: 为了回答这个问题,需要提供题目的具体要求和规则。由于提供的信息不够具体,无法为您提供准确的代码。但是,我可以给您一个简单的Tic-tac-toe游戏的示例代码,供您参考: ```c #include <stdio.h> #include <stdbool.h> // 判断游戏是否结束 bool isGameOver(char board[][3]) { // 判断每行是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[i][0] != '.' && board[i][0] == board[i][1] && board[i][0] == board[i][2]) { return true; } } // 判断每列是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[0][i] != '.' && board[0][i] == board[1][i] && board[0][i] == board[2][i]) { return true; } } // 判断对角线是否有3个相同的棋子 if(board[0][0] != '.' && board[0][0] == board[1][1] && board[0][0] == board[2][2]) { return true; } if(board[0][2] != '.' && board[0][2] == board[1][1] && board[0][2] == board[2][0]) { return true; } return false; } // 输出棋盘 void printBoard(char board[][3]) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int main() { char board[3][3]; // 初始化棋盘 for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { board[i][j] = '.'; } } int player = 1; // 玩家1先下 int row, col; while(true) { printf("Player %d's turn:\n", player); printf("Row: "); scanf("%d", &row); printf("Column: "); scanf("%d", &col); // 判断输入是否合法 if(row < 0 || row >= 3 || col < 0 || col >= 3 || board[row][col] != '.') { printf("Invalid move. Try again.\n"); continue; } // 下棋 board[row][col] = (player == 1) ? 'X' : 'O'; // 输出棋盘 printBoard(board); // 判断游戏是否结束 if(isGameOver(board)) { printf("Player %d wins!\n", player); break; } // 切换玩家 player = (player == 1) ? 2 : 1; } return 0; } ``` 这段代码实现了一个简单的命令行下的Tic-tac-toe游戏。玩家1使用'X'棋子,玩家2使用'O'棋子。玩家依次输入行和列,下棋后更新棋盘,并判断游戏是否结束。当游戏结束时,会输出获胜者并结束游戏。 ### 回答3: 题目要求实现一个井字棋游戏的判断胜负函数。给定一个3x3的井字棋棋盘,用C语言编写一个函数,判断当前是否存在某个玩家获胜或者平局。 题目要求代码中定义一个3x3的字符数组board来表示棋盘,其中 'X' 表示玩家1在该位置放置了一个棋子, 'O' 表示玩家2在该位置放置了一个棋子, '.' 表示该位置没有棋子。 下面是实现此题的C语言代码: ```c #include <stdio.h> #include <stdbool.h> // 用于使用bool类型 bool checkWin(char board[3][3]) { // 检查每一行是否有获胜的情况 for (int row = 0; row < 3; row++) { if (board[row][0] == board[row][1] && board[row][1] == board[row][2] && board[row][0] != '.') { return true; } } // 检查每一列是否有获胜的情况 for (int col = 0; col < 3; col++) { if (board[0][col] == board[1][col] && board[1][col] == board[2][col] && board[0][col] != '.') { return true; } } // 检查对角线是否有获胜的情况 if ((board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != '.') || (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != '.')) { return true; } return false; // 没有获胜的情况 } int main() { char board[3][3]; // 存储棋盘状态 // 读取棋盘状态 for (int i = 0; i < 3; i++) { scanf("%s", board[i]); } // 调用检查胜负的函数,并输出结果 if (checkWin(board)) { printf("YES\n"); } else { printf("NO\n"); } return 0; } ``` 这个程序中定义了一个函数checkWin,用于检查是否有玩家获胜。遍历棋盘的每一行、每一列和对角线,判断是否有连续相同的字符且不为'.',如果有,则返回true;否则返回false。 在主函数main中,首先定义一个3x3的字符数组board,然后通过循环从标准输入中读取棋盘状态。接着调用checkWin函数进行胜负判断,并根据结果输出"YES"或者"NO"。最后返回0表示程序正常结束。 请注意,该代码只包含了检查胜负的功能,并没有包含其他如用户输入、判断平局等功能。如果需要完整的游戏代码,请告知具体要求。
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