POJ 2960.S-Nim【博弈论】【4月5】

本文介绍了一种名为S-Nim的游戏,它是经典游戏Nim的一种变体,玩家只能从堆中移除预定义集合S中的数量的珠子。文章详细解释了如何通过Sprague-Grundy定理来确定游戏位置是否为必胜或必败状态,并提供了实现这一策略的代码。

S-Nim

Description

Arthur and his sister Caroll have been playing a game called Nim for some time now. Nim is played as follows:
  • The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.
  • The players take turns chosing a heap and removing a positive number of beads from it.
  • The first player not able to make a move, loses.
Arthur and Caroll really enjoyed playing this simple game until they 
recently learned an easy way to always be able to find the best move:
  • Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).
  • If the xor-sum is 0, too bad, you will lose.
  • Otherwise, move such that the xor-sum becomes 0. This is always possible.
It is quite easy to convince oneself that this works. Consider these facts:
  • The player that takes the last bead wins.
  • After the winning player's last move the xor-sum will be 0.
  • The xor-sum will change after every move.
Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win. 

Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S = {2, 5} each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it? 

your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.

Input

Input consists of a number of test cases. 
For each test case: The first line contains a number k (0 < k ≤ 100) describing the size of S, followed by k numbers si (0 < si ≤ 10000) describing S. The second line contains a number m (0 < m ≤ 100) describing the number of positions to evaluate. The next m lines each contain a number l (0 < l ≤ 100) describing the number of heaps and l numbers hi (0 ≤ hi ≤ 10000) describing the number of beads in the heaps. 
The last test case is followed by a 0 on a line of its own.

Output

For each position: If the described position is a winning position print a 'W'.If the described position is a losing position print an 'L'. 
Print a newline after each test case.

Sample Input

2 2 5
3
2 5 12
3 2 4 7
4 2 3 7 12
5 1 2 3 4 5
3
2 5 12
3 2 4 7
4 2 3 7 12
0

Sample Output

LWW
WWL

博弈论的问题,只把代码贴上:

#include<iostream>
#include<cstring>
#include<cstdio>
using namespace std;
int k, m, hi, num1, ans;
int s[110];
int vis[10100];
int sg[10100];
int main()
{
    while(scanf("%d", &k) && k)
    {
        memset(s, 0, sizeof(s));
        memset(sg, 0, sizeof(sg));
        for(int i = 0;i < k; ++i) scanf("%d", &s[i]);
        for(int i = 0;i < 10001; ++i)
        {
            memset(vis, 0, sizeof(vis));
            for(int j = 0;j < k; ++j)
            {
                if(i >= s[j]) vis[sg[i - s[j]]] = 1;
            }
            for(int j = 0;j < 10001; ++j)
            {
                if(vis[j] == 0)
                {
                    sg[i] = j;
                    break;
                }
            }
        }
        scanf("%d", &m);
        for(int i = 0;i < m; ++i)
        {
            ans = 0;
            scanf("%d", &num1);
            while(num1--)
            {
                scanf("%d", &hi);
                ans ^= sg[hi];
            }
            if(ans == 0) cout <<"L";
            else cout <<"W";
        }
        cout << endl;
    }
    return 0;
}


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