structure=structure of the scene;
motion = motion of camera.
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Left: Illustration of the four-parameter ambiguity between two projective reconstructions sharing a common plane. If the base of the cube is shared, a projective transformation can still affect the height of the cube and the position of the third vanishing point. (这种情况下,投射可以影响立方体的位置和形状)
Right: A fundamental problem for many (man-made) scenes is that it is not possible to see A,B and C at the same time and therefore when moving from position 1 to position 3 the planar ambiguity problem will be encountered.(从位置1到位置3不可能总是同时看到点A、B、C)
因此,引入更实际的方法来做recovering the 3D structure and camera motion。
补充定义:1、右零空间
待续。