/// <summary>
/// 获取鼠标停留处UI
/// *需要给Canvas下一级子物体(一般情况下该物体唯一,作为UI面板使用)添加GraphicRaycaster组件,不可多处添加
/// *不可给Canvas挂GraphicRaycaster组件,经测试无效,原因不知
/// </summary>
public GameObject getOverUI()
{
GraphicRaycaster _raycaster = FindObjectOfType<GraphicRaycaster>();
PointerEventData eventData = new PointerEventData(EventSystem.current);
eventData.pressPosition = Input.mousePosition;
eventData.position = Input.mousePosition;
List<RaycastResult> results = new List<RaycastResult>();
_raycaster.Raycast(eventData, results);
return results[0].gameObject;
}
/// <summary>
/// 获取鼠标停留处3D物体
/// *需要给Camera标签设置为主相机
/// *需要给想要被监测到的物体添加对应的Collider组件
/// *如果是组合物体集合,不要在空节点添加Collider组件,要在节点下每个物体添加Collider组件
/// </summary>
public GameObject getOverObject3D()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit castInfo;
bool isCast = Physics.Raycast(ray, out castInfo);
if(isCast) return castInfo.collider.gameObject;
return null;
}
Unity 获取鼠标所在位置的UI及3D物体
最新推荐文章于 2025-03-01 11:03:06 发布