call Java methods from C++

本文详细介绍了如何在C++中通过JNI接口调用Java方法,包括获取Java类的方法ID、调用Java方法并处理返回值的过程。通过示例代码展示了如何在C++中直接调用Java对象的方法,以及如何安全地存储JNI引用以供后续使用。此外,还提供了在NDK线程中调用Java API的方法,并强调了在实际应用中确保线程安全的重要性。

可以吧camera的postEventFromNative作为参考


Android - How can I call Java methods from C++

-------------------------------------------------------------

FROM-URL: https://developer.vuforia.com/forum/faq/android-how-can-i-call-java-methods-c

 

The Vuforia Android samples are set up such that application lifecycle events are handled in Java, but tracking events and rendering are handled natively in C++. Additionally, users may want to leverage Android SDK functionality (such as touch handling or networking logic) while doing the low-level graphics work natively. All this requires that we have a means of communicating between Java and C++. This is provided by the JNI (Java Native Interface).

For a practical example of using the JNI to respond to native tracking events in Java see this article:https://developer.vuforia.com/forum/faq/android-how-can-i-update-my-ui-response-tracking-events

Calling Java methods from native

We have the following example in the ImageTargets.java class:

public int getTextureCount()

{

return mTextures.size();

}

Note this method doesn't include any special JNI syntax. We can call it natively by looking up the class that our ImageTargets Java object belongs to, and then by looking up the getTextureCount method in that class:

JNIEXPORT void JNICALL
Java_com_qualcomm_QCARSamples_ImageTargets_ImageTargets_initApplicationNative(
                            JNIEnv* env, jobject obj, jint width, jint height)
{
    ...

    jclass activityClass = env->GetObjectClass(obj);

    jmethodID getTextureCountMethodID = env->GetMethodID(activityClass,
                                                    "getTextureCount", "()I");
    if (getTextureCountMethodID == 0)
    {
        LOG("Function getTextureCount() not found.");
        return;
    }

    textureCount = env->CallIntMethod(obj, getTextureCountMethodID);

    ...
}

The last argument to the GetMethodID call - "()I" - needs some explanation. Inside the parentheses you place the argument types, in order, and after the parentheses you place the return type. So "(IF)Z" would represent a method that takes an int and a float and return a boolean. For more info and a table of the field descriptors see the jni documentation here: http://java.sun.com/docs/books/jni/html/types.html

Storing JNI references for later

Note that to call Java methods from C++ we need a handle on the JNIEnv object and the jobject (in this case the ImageTargets object). In the Vuforia samples, getTextureCount is called directly from a method that is called from Java (initApplicationNative). We automatically get the JNIEnv and jobject as the first two arguments to this function. If you want to call a Java method at a later time, however, you'll need to cache these values globally. It's somewhat dangerous to store the JNIEnv globally, mainly because it isn't thread safe. Here's a safe way to obtain the JNIEnv for the current thread at a later time:

JavaVM* javaVM = NULL;
jclass activityClass;
jobject activityObj;

JNIEXPORT void JNICALL
Java_com_qualcomm_QCARSamples_ImageTargets_ImageTargets_initApplicationNative(
                            JNIEnv* env, jobject obj, jint width, jint height)
{
    env->GetJavaVM(&javaVM);
    jclass cls = env->GetObjectClass(obj);
    activityClass = (jclass) env->NewGlobalRef(cls);
    activityObj = env->NewGlobalRef(obj);
}

void myNativeMethod()
{
    JNIEnv *env;
    javaVM->AttachCurrentThread(&env, NULL);
    jmethodID method = env->GetMethodID(activityClass, "myJavaMethod", "()V");
    env->CallVoidMethod(activityObj, method);
}

Also note the use of NewGlobalRef to make safe global references to the jclass and jobject objects.

 

 

 

 

How to call Java API from NDK C++ thread?

 

---------------------------------------------------------------

http://stackoverflow.com/questions/8530924/how-to-call-java-api-from-ndk-c-thread

 

 

 

 

Calling a java method from c++ in Android

-------------------------------------------------------------------

http://stackoverflow.com/questions/5198105/calling-a-java-method-from-c-in-android

 

已经博主授权,源码转载自 https://pan.quark.cn/s/a4b39357ea24 QueueForMcu 基于单片机实现的队列功能模块,主要用于8位、16位、32位非运行RTOS的单片机应用,兼容大多数单片机平台。 开源代码:https://.com/xiaoxinpro/QueueForMcu 一、特性 动态创建队列对象 动态设置队列数据缓冲区 静态指定队列元素数据长度 采用值传递的方式保存队列数据 二、快速使用 三、配置说明 目前QueueForMcu只有一个静态配置项,具体如下: 在文件 中有一个宏定义 用于指定队列元素的数据长度,默认是 ,可以根据需要更改为其他数据类型。 四、数据结构 队列的数据结构为 用于保存队列的状态,源码如下: 其中 为配置项中自定义的数据类型。 五、创建队列 1、创建队列缓存 由于我们采用值传递的方式保存队列数据,因此我们在创建队列前要手动创建一个队列缓存区,用于存放队列数据。 以上代码即创建一个大小为 的队列缓存区。 2、创建队列结构 接下来使用 创建队列结构,用于保存队列的状态: 3、初始化队列 准备好队列缓存和队列结构后调用 函数来创建队列,该函数原型如下: 参数说明: 参考代码: 六、压入队列 1、单数据压入 将数据压入队列尾部使用 函数,该函数原型如下: 参数说明: 返回值说明: 该函数会返回一个 枚举数据类型,返回值会根据队列状态返回以下几个值: 参考代码: 2、多数据压入 若需要将多个数据(数组)压入队列可以使用 函数,原理上循环调用 函数来实现的,函数原型如下: 参数说明: 当数组长度大于队列剩余长度时,数组多余的数据将被忽略。 返回值说明: 该函数将返回实际被压入到队列中的数据长度。 当队列中的剩余长度富余...
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