call Java methods from C++

本文详细介绍了如何在C++中通过JNI接口调用Java方法,包括获取Java类的方法ID、调用Java方法并处理返回值的过程。通过示例代码展示了如何在C++中直接调用Java对象的方法,以及如何安全地存储JNI引用以供后续使用。此外,还提供了在NDK线程中调用Java API的方法,并强调了在实际应用中确保线程安全的重要性。

可以吧camera的postEventFromNative作为参考


Android - How can I call Java methods from C++

-------------------------------------------------------------

FROM-URL: https://developer.vuforia.com/forum/faq/android-how-can-i-call-java-methods-c

 

The Vuforia Android samples are set up such that application lifecycle events are handled in Java, but tracking events and rendering are handled natively in C++. Additionally, users may want to leverage Android SDK functionality (such as touch handling or networking logic) while doing the low-level graphics work natively. All this requires that we have a means of communicating between Java and C++. This is provided by the JNI (Java Native Interface).

For a practical example of using the JNI to respond to native tracking events in Java see this article:https://developer.vuforia.com/forum/faq/android-how-can-i-update-my-ui-response-tracking-events

Calling Java methods from native

We have the following example in the ImageTargets.java class:

public int getTextureCount()

{

return mTextures.size();

}

Note this method doesn't include any special JNI syntax. We can call it natively by looking up the class that our ImageTargets Java object belongs to, and then by looking up the getTextureCount method in that class:

JNIEXPORT void JNICALL
Java_com_qualcomm_QCARSamples_ImageTargets_ImageTargets_initApplicationNative(
                            JNIEnv* env, jobject obj, jint width, jint height)
{
    ...

    jclass activityClass = env->GetObjectClass(obj);

    jmethodID getTextureCountMethodID = env->GetMethodID(activityClass,
                                                    "getTextureCount", "()I");
    if (getTextureCountMethodID == 0)
    {
        LOG("Function getTextureCount() not found.");
        return;
    }

    textureCount = env->CallIntMethod(obj, getTextureCountMethodID);

    ...
}

The last argument to the GetMethodID call - "()I" - needs some explanation. Inside the parentheses you place the argument types, in order, and after the parentheses you place the return type. So "(IF)Z" would represent a method that takes an int and a float and return a boolean. For more info and a table of the field descriptors see the jni documentation here: http://java.sun.com/docs/books/jni/html/types.html

Storing JNI references for later

Note that to call Java methods from C++ we need a handle on the JNIEnv object and the jobject (in this case the ImageTargets object). In the Vuforia samples, getTextureCount is called directly from a method that is called from Java (initApplicationNative). We automatically get the JNIEnv and jobject as the first two arguments to this function. If you want to call a Java method at a later time, however, you'll need to cache these values globally. It's somewhat dangerous to store the JNIEnv globally, mainly because it isn't thread safe. Here's a safe way to obtain the JNIEnv for the current thread at a later time:

JavaVM* javaVM = NULL;
jclass activityClass;
jobject activityObj;

JNIEXPORT void JNICALL
Java_com_qualcomm_QCARSamples_ImageTargets_ImageTargets_initApplicationNative(
                            JNIEnv* env, jobject obj, jint width, jint height)
{
    env->GetJavaVM(&javaVM);
    jclass cls = env->GetObjectClass(obj);
    activityClass = (jclass) env->NewGlobalRef(cls);
    activityObj = env->NewGlobalRef(obj);
}

void myNativeMethod()
{
    JNIEnv *env;
    javaVM->AttachCurrentThread(&env, NULL);
    jmethodID method = env->GetMethodID(activityClass, "myJavaMethod", "()V");
    env->CallVoidMethod(activityObj, method);
}

Also note the use of NewGlobalRef to make safe global references to the jclass and jobject objects.

 

 

 

 

How to call Java API from NDK C++ thread?

 

---------------------------------------------------------------

http://stackoverflow.com/questions/8530924/how-to-call-java-api-from-ndk-c-thread

 

 

 

 

Calling a java method from c++ in Android

-------------------------------------------------------------------

http://stackoverflow.com/questions/5198105/calling-a-java-method-from-c-in-android

 

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C++ does not have a keyword named `super` like some other object-oriented languages such as Java or Python. In languages that do have the `super` keyword, it is typically used to refer to the superclass of a subclass and is often used to call superclass constructors or methods that have been overridden in the subclass. In C++, the functionality provided by the `super` keyword in other languages is achieved through explicit calls to the base class constructor or methods using the scope resolution operator `::`. For example, if a derived class overrides a method from its base class, it can still invoke the base class's version of that method by qualifying the method call with the base class name followed by the scope resolution operator [^2]. Here is an example of how to explicitly call a base class constructor and method in C++: ```cpp #include <iostream> using namespace std; class Base { public: Base() { cout << "Base constructor called." << endl; } void show() { cout << "Base show function." << endl; } }; class Derived : public Base { public: Derived() : Base() { // Explicitly calling Base constructor cout << "Derived constructor called." << endl; } void show() { Base::show(); // Explicitly calling Base's show function cout << "Derived show function." << endl; } }; int main() { Derived d; d.show(); return 0; } ``` When the `Derived` class's `show` function is called, it first calls the `Base` class's `show` function using `Base::show();` before executing its own logic. This achieves the same purpose as the `super` keyword in other languages, even though the syntax is different. In summary, while C++ does not have a `super` keyword, the same functionality can be achieved by explicitly calling base class constructors and methods using the scope resolution operator `::` [^2].
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