QT6 使用OpenGL库画两个不同外形的立方体
首先准备两幅图片,分别如下


然后新建一个工程,不用窗体。分别新建如下代码:
文档结构如下:

two_cube.pro
QT += core gui widgets opengl openglwidgets
TARGET = cube
TEMPLATE = app
SOURCES += main.cpp
SOURCES += \
mainwidget.cpp \
geometryengine.cpp
HEADERS += \
mainwidget.h \
geometryengine.h
RESOURCES += \
shaders.qrc \
textures.qrc
# install
target.path = $$[QT_INSTALL_EXAMPLES]/opengl/cube
INSTALLS += target
GEOMETRYENGINE_H
#ifndef GEOMETRYENGINE_H
#define GEOMETRYENGINE_H
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
class GeometryEngine : protected QOpenGLFunctions
{
public:
GeometryEngine();
virtual ~GeometryEngine();
void drawCubeGeometry(QOpenGLShaderProgram *program);
void drawCubeGeometry2(QOpenGLShaderProgram *program);
private:
void initCubeGeometry();
QOpenGLBuffer arrayBuf;
QOpenGLBuffer indexBuf;
QOpenGLBuffer arrayBuf2;
};
#endif // GEOMETRYENGINE_H
MAINWIDGET_H
#ifndef MAINWIDGET_H
#define MAINWIDGET_H
#include "geometryengine.h"
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QMatrix4x4>
#include <QQuaternion>
#include <QVector2D>
#include <QBasicTimer>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
class GeometryEngine;
class MainWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
using QOpenGLWidget::QOpenGLWidget;
~MainWidget();
protected:
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void timerEvent(QTimerEvent *e) override;
void initializeGL() override;
void resizeGL(int w, int h) override;
void paintGL() override;
void initShaders();
void initTextures();
private:
QBasicTimer timer;
QOpenGLShaderProgram program;
QOpenGLShaderProgram program2;
GeometryEngine *geometries = nullptr;
QOpenGLTexture *texture = nullptr;
QOpenGLTexture *texture2 = nullptr;
QMatrix4x4 projection;
QMatrix4x4 projection2;
QVector2D mousePressPosition;
QVector3D rotationAxis;
qreal angularSpeed = 0;
QQuaternion rotation;
QQuaternion rotation2;
};
#endif // MAINWIDGET_H
geometryengine.cpp
#include "geometryengine.h"
#include <QVector2D>
#include <QVector3D>
struct VertexData
{
QVector3D position;
QVector2D texCoord;
};
//! [0]
GeometryEngine::GeometryEngine()
: indexBuf(QOpenGLBuffer::IndexBuffer)
{
initializeOpenGLFunctions();
// Generate 2 VBOs
arrayBuf.create();
arrayBuf2.create();
indexBuf.create();
// Initializes cube geometry and transfers it to VBOs
initCubeGeometry();
}
GeometryEngine::~GeometryEngine()
{
arrayBuf.destroy();
arrayBuf2.destroy();
indexBuf.destroy();
}
//! [0]
void GeometryEngine::initCubeGeometry()
{
// For cube we would need only 8 vertices but we have to
// duplicate vertex for each face because texture coordinate
// is different.
VertexData vertices[] = {
// Vertex data for face 0
{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0
{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1
{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2
{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3
// Vertex data for face 1
{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4
{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5
{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6
{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7
// Vertex data for face 2
{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8
{QVector3D(-1.0f, -1.0f, -1.0f)

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