8款经典小游戏python实现

从网上整理的8款python小游戏,在python3.9下测试,全部成功通过

1.俄罗斯方块

1)实现效果

2)实现代码

#_*_ coding:utf-8 _*_   from tkinter import *   import random   import time   import tkinter.messagebox         #俄罗斯方块界面的高度   HEIGHT  = 20      #俄罗斯方块界面的宽度   WIDTH   = 10      ACTIVE  = 1   PASSIVE = 0   TRUE    = 1   FALSE   = 0      style = [               [[(0,0),(0,1),(1,1),(2,1)],[(1,0),(1,1),(1,2),(0,2)],[(0,1),(1,1),(2,1),(2,2)],[(1,0),(2,0),(1,1),(1,2)]],#j               [[(1,0),(1,1),(1,2),(2,1)],[(1,0),(0,1),(1,1),(2,1)],[(1,0),(1,1),(1,2),(0,1)],[(0,1),(1,1),(2,1),(1,2)]],#T               [[(0,1),(1,1),(2,1),(2,0)],[(0,0),(1,0),(1,1),(1,2)],[(0,1),(1,1),(2,1),(0,2)],[(1,0),(1,1),(1,2),(2,2)]],#反L               [[(0,0),(0,1),(1,1),(1,2)],[(2,1),(1,1),(1,2),(0,2)],[(0,0),(0,1),(1,1),(1,2)],[(2,1),(1,1),(1,2),(0,2)]],#Z               [[(1,0),(1,1),(0,1),(0,2)],[(0,1),(1,1),(1,2),(2,2)],[(1,0),(1,1),(0,1),(0,2)],[(0,1),(1,1),(1,2),(2,2)]],#反Z               [[(0,0),(0,1),(1,1),(1,0)],[(0,0),(0,1),(1,1),(1,0)],[(0,0),(0,1),(1,1),(1,0)],[(0,0),(0,1),(1,1),(1,0)]],#田               [[(1,0),(1,1),(1,2),(1,3)],[(0,1),(1,1),(2,1),(3,1)],[(1,0),(1,1),(1,2),(1,3)],[(0,1),(1,1),(2,1),(3,1)]]#长条       ]      root=Tk();   root.title('俄罗斯方块')      class App(Frame):       def __init__(self,master):           Frame.__init__(self)           master.bind('<Up>',self.Up)           master.bind('<Left>',self.Left)           master.bind('<Right>',self.Right)           master.bind('<Down>',self.Down)              master.bind('<space>',self.Space)           master.bind('<Control-Shift-Key-F12>',self.Play)           master.bind('<Key-P>',self.Pause)           master.bind('<Key-S>',self.StartByS)              # rgb颜色值           self.backg="#%02x%02x%02x" % (120,150,30)    #大背景           self.frontg="#%02x%02x%02x" % (40,120,150)    #下一个形状颜色           self.nextg="#%02x%02x%02x" % (150,100,100)    #小背景           self.flashg="#%02x%02x%02x" % (210,130,100)    #炸的颜色              self.LineDisplay=Label(master,text='Lines: ',bg='black',fg='red')           self.Line=Label(master,text='0',bg='black',fg='red')           self.ScoreDisplay=Label(master,text='Score: ',bg='black',fg='red')           self.Score=Label(master,text='0',bg='black',fg='red')           self.SpendTimeDisplay=Label(master,text='Time: ',bg='black',fg='red')           self.SpendTime=Label(master,text='0.0',bg='black',fg='red')              self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2)           self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3)           self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2)           self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3)           self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2)           self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3)              self.TotalTime=0.0           self.TotalLine=0           self.TotalScore=0              #游戏结束           self.isgameover=FALSE           #暂停           self.isPause=FALSE           #开始           self.isStart=FALSE           self.NextList=[]        #整个小背景           self.NextRowList=[]     #一行小背景              self.px=0           self.py=0       #记录方块参考点              #渲染小背景           r=0;c=0           for k in range(4*4):               LN=Label(master,text='    ',bg=str(self.nextg),fg='white',relief=FLAT,bd=3)               LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W)               self.NextRowList.append(LN)               c=c+1               if c>=4:                   r=r+1;c=0                   self.NextList.append(self.NextRowList)                   self.NextRowList=[]              #渲染大背景           self.BlockList=[]           self.BlockRowList=[]           self.LabelList=[]           self.LabelRowList=[]           row=0;col=0           for i in range(HEIGHT*WIDTH):               L=Label(master,text='    ',bg=str(self.backg),fg='white',relief=FLAT,bd=4)               L.grid(row=row,column=col,sticky=N+E+S+W)               L.row=row;L.col=col;L.isactive=PASSIVE               self.BlockRowList.append(0);    #大背景每个格子初始化为0值               self.LabelRowList.append(L)               col=col+1               if col>=WIDTH:                   row=row+1;col=0                   self.BlockList.append(self.BlockRowList)                   self.LabelList.append(self.LabelRowList)                   self.BlockRowList=[]                   self.LabelRowList=[]              #file           fw=open('text.txt','a')           fw.close()           hasHead=FALSE           f=open('text.txt','r')           if f.read(5)=='score':               hasHead=TRUE           f.close()           self.file=open('text.txt','a')           if hasHead==FALSE:               self.file.write('score    line    time    scorePtime    linePtime    scorePline    date/n')               self.file.flush()              self.time=1000           self.OnTimer()          def __del__(self):           #self.file.close()           pass          def Pause(self,event):           self.isPause=1-self.isPause          def Up(self,event):           BL=self.BlockList   #格子的值           LL=self.LabelList   #格子Label              Moveable=TRUE       #是否可旋转              #代码编写开始           nowStyle = style[self.xnow][(self.ynow)]           newStyle = style[self.xnow][(self.ynow+1)%4]  #算出下一俄罗斯方块           self.ynow = (self.ynow+1)%4 #此行代码非常重要,否则响应UP时,只能变第一次              print("nowStyle:"+str(nowStyle)+"=====>>newStyle:"+str(newStyle))              #根据现有形状中每个label的坐标计算出旋转后目标坐标(x,y)           SourceList=[];DestList=[]              for i in range(4):               SourceList.append([ nowStyle[i][0]+self.px, nowStyle[i][1]+self.py])               x = newStyle[i][0]+self.px               y = newStyle[i][1]+self.py               DestList.append([x, y])                  if x<0 or x>=HEIGHT or y<0 or y>=WIDTH : #or BL[x][y]==1 or LL[x][y].isactive==PASSIVE                   Moveable=FALSE              if Moveable==TRUE:               for i in range(len(SourceList)):                   self.Empty(SourceList[i][0],SourceList[i][1])               for i in range(len(DestList)):                   self.Fill(DestList[i][0],DestList[i][1])          def Left(self,event):           BL=self.BlockList;LL=self.LabelList           Moveable=TRUE           for i in range(HEIGHT):               for j in range(WIDTH):                   if LL[i][j].isactive==ACTIVE and j-1<0:Moveable=FALSE                   if LL[i][j].isactive==ACTIVE and j-1>=0 and BL[i][j-1]==1 and LL[i][j-1].isactive==PASSIVE:Moveable=FALSE           if Moveable==TRUE:               self.py-=1               for i in range(HEIGHT):                   for j in range(WIDTH):                       if j-1>=0 and LL[i][j].isactive==ACTIVE and BL[i][j-1]==0:                           self.Fill(i,j-1);self.Empty(i,j)          def Right(self,event):           BL=self.BlockList;LL=self.LabelList           Moveable=TRUE           for i in range(HEIGHT):               for j in range(WIDTH):                   if LL[i][j].isactive==ACTIVE and j+1>=WIDTH:Moveable=FALSE                   if LL[i][j].isactive==ACTIVE and j+1<WIDTH and BL[i][j+1]==1 and LL[i][j+1].isactive==PASSIVE:Moveable=FALSE           if Moveable==TRUE:               self.py+=1               for i in range(HEIGHT-1,-1,-1):                   for j in range(WIDTH-1,-1,-1):                       if j+1<WIDTH and LL[i][j].isactive==ACTIVE and BL[i][j+1]==0:                           self.Fill(i,j+1);self.Empty(i,j)          def Down(self,event):           BL=self.BlockList;LL=self.LabelList           Moveable=TRUE           for i 
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