// Fill out your copyright notice in the Description page of Project Settings.#pragmaonce#include"CoreMinimal.h"#include"UObject/Interface.h"#include"MyInterface.generated.h"// This class does not need to be modified.UINTERFACE(MinimalAPI)classUMyInterface:publicUInterface{GENERATED_BODY()};/**
*
*/classGENERALFRAMEWORK_API IMyInterface
{GENERATED_BODY()// Add interface functions to this class. This is the class that will be inherited to implement this interface.public:// 纯虚函数,实现类必须实现接口virtualvoidMyInterface_PureVirtual()=0;// 虚函数,在接口本身的 .h 或 .cpp 文件中提供默认实现.实现类可覆盖virtualvoidMyInterface_Virtual();//实现类可以在蓝图和C++中实现接口UFUNCTION(BlueprintCallable, BlueprintNativeEvent)voidMyInterface_NativeEvent1(int32 number);//实现类在蓝图中实现接口UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)voidMyInterface_ImplementableEvent();};