unity5.35using UnityEngine;
using System.Collections;
using UnityEditor;
public class Build_assetBundle : MonoBehaviour {
[MenuItem("Tooles/Build_assetBundle")]
static void Build()
{
BuildPipeline.BuildAssetBundles("Assets/bundles");
}
}
unity5.51public class Build_assetBundle
{
[MenuItem("Tooles/Build_assetBundle")]
static void Build()
{
BuildPipeline.BuildAssetBundles("Assets/bundles", BuildAssetBundleOptions.None, BuildTarget.Android);
}
}
本文介绍了一个Unity中用于构建资源包(assetBundle)的简单脚本示例。该脚本通过Unity的BuildPipeline API来生成资源包,并可以选择构建目标平台(如Android)。通过菜单项调用构建功能,便于快速打包资源。
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