using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TEST : MonoBehaviour
{
// Use this for initialization
void Start()
{
string path =Application.dataPath + "/bundles/aaaa";
AssetBundle assetbundle = AssetBundle.LoadFromFile(path);
GameObject g = assetbundle.LoadAsset<GameObject>("Cube");
GameObject.Instantiate(g);
}
// Update is called once per frame
void Update()
{
}
}