Have you ever played Minesweeper? This cute little game comes with
a certain operating system whose name we can't remember. The goal
of the game is to find where all the mines are located within a M x
N field.
The game shows a number in a square which tells you how many mines there are adjacent to that square. Each square has at most eight adjacent squares. The 4 x 4 field on the left contains two mines, each represented by a ``*'' character. If we represent the same field by the hint numbers described above, we end up with the field on the right:
*...
....
.*..
....
*100
2210
1*10
1110
Input
The input will consist of an arbitrary number of fields. The first line of each field contains two integers n and m ( 0 < n, m$ \le$100) which stand for the number of lines and columns of the field, respectively. Each of the next n lines contains exactly m characters, representing the field.
Safe squares are denoted by ``.'' and mine squares by ``*,'' both without the quotes. The first field line where n = m = 0 represents the end of input and should not be processed.
Output
For each field, print the message Field #x: on a line alone, where x stands for the number of the field starting from 1. The next n lines should contain the field with the ``.'' characters replaced by the number of mines adjacent to that square. There must be an empty line between field outputs.
Sample Input
4 4
*...
....
.*..
....
3 5
**...
.....
.*...
0 0
Sample Output
Field #1:
*100
2210
1*10
1110
Field #2:
**100
33200
1*100
源码:
#include<stdio.h>
int main()
{
int
i,j,n,m;
scanf("%d
%d\n",&n,&m);
char
ch[n][m];
int
num[n][m];
int
count=1;
while(n!=0
|| m!=0)
{
for(i=0;i<n;i++)
{
for(j=0;j<m;j++)
scanf("%c",&ch[i][j]);
getchar();//换行符
}
for(i=0;i<n;i++)
for(j=0;j<m;j++)
num[i][j]=0;//初始化一下
printf("\nField #%d\n",count);
for(i=0;i<n;i++)
{
for(j=0;j<m;j++)
{
if(ch[i][j]=='*')
putchar('*');
else
{
if(i-1>-1&&
j-1>-1 &&
ch[i-1][j-1]=='*')
num[i][j]++;
if(i-1>-1 &&
ch[i-1][j]=='*')
num[i][j]++;
if(i-1>-1 &&
j+1<m &&
ch[i-1][j+1]=='*')
num[i][j]++;
if(j-1>-1 &&
ch[i][j-1]=='*')
num[i][j]++;
if(j+1<m &&
ch[i][j+1]=='*')
num[i][j]++;
if(i+1<n &&
j-1>-1 &&
ch[i+1][j-1]=='*')
num[i][j]++;
if(i+1<n &&
ch[i+1][j]=='*')
num[i][j]++;
if(i+1<n &&
j+1<m &&
ch[i+1][j+1]=='*')
num[i][j]++;
printf("%d",num[i][j]);
}
}
printf("\n\n");//换行符
}
count++;
scanf("%d
%d\n",&n,&m);
}
}
The game shows a number in a square which tells you how many mines there are adjacent to that square. Each square has at most eight adjacent squares. The 4 x 4 field on the left contains two mines, each represented by a ``*'' character. If we represent the same field by the hint numbers described above, we end up with the field on the right:
*...
....
.*..
....
*100
2210
1*10
1110
Input
The input will consist of an arbitrary number of fields. The first line of each field contains two integers n and m ( 0 < n, m$ \le$100) which stand for the number of lines and columns of the field, respectively. Each of the next n lines contains exactly m characters, representing the field.
Safe squares are denoted by ``.'' and mine squares by ``*,'' both without the quotes. The first field line where n = m = 0 represents the end of input and should not be processed.
Output
For each field, print the message Field #x: on a line alone, where x stands for the number of the field starting from 1. The next n lines should contain the field with the ``.'' characters replaced by the number of mines adjacent to that square. There must be an empty line between field outputs.
Sample Input
4 4
*...
....
.*..
....
3 5
**...
.....
.*...
0 0
Sample Output
Field #1:
*100
2210
1*10
1110
Field #2:
**100
33200
1*100
源码:
#include<stdio.h>
int main()
{
}