1.12.2版本的按键教程:Minecraft 1.12.2模组开发按键效果
你是否想在MC中实现一个效果,我们今天就着手在1.16.5中实现键位控制效果。

1.Java包中新建一个keys包 -> keys包中新建ModKeyBinding类
ModKeyBinding.java
import com.joy187.re8joymod.Utils;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraftforge.client.settings.IKeyConflictContext;
public class ModKeyBinding extends KeyBinding {
public ModKeyBinding(String description, IKeyConflictContext keyConflictContext, InputMappings.Type inputType, int keyCode, String category) {
super(String.format("key.%s.%s", Utils.MOD_ID, description), keyConflictContext, inputType.getOrCreate(keyCode), category);
KeyboardManager.KEY_BINDINGS.add(this);
}
}
2.在keys包中新建KeyboardManager类用于管理键位事件(按下相应键后会发生什么):
我们想让自己按下R键(文末有键位对应关系)后有个随机传送的效果:
KeyboardManager.java
package com.joy187.re8joymod.common.keys;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.client.settings.KeyConflictContext;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.common.Mod;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
@Mod.EventBusSubscriber
public class KeyboardManager {
public static final List<KeyBinding> KEY_BINDINGS = new ArrayList<KeyBinding>();

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