/// <summary>
/// 获得表单全路径
/// </summary>
static string TextPath(string filename)
{
string txtPath = string.Empty;
if UNITY_IPHONE
txtPath = Application.dataPath + “/Raw/Text/” + filename + “.json”;
else
txtPath = Application.dataPath + "/../Documents/Text/" + filename + ".json";
endif
//Debug.Log("加载配置文件:" + txtPath);
return txtPath;
}
#region 读取配置文件
static string ReadFile(string fileName)
{
if UNITY_ANDROID
TextAsset txtAsset = Resources.Load("Text/" + fileName, typeof(TextAsset)) as TextAsset;
string content = txtAsset.text;
else
string content = string.Empty;
using (StreamReader sr = new StreamReader(TextPath(fileName)))
{
content = sr.ReadToEnd();
sr.Close();
sr.Dispose();
}
endif
return content;
}
static void LoadDevelopExpInfo()
{
ConfigurationTables.Instance.DevelopExpDatas.Clear();
List pveList = Json.Deserialize(ReadFile(devexp)) as List;
for (int i = 0; i < pveList.Count; i++)
{
Dictionary