using UnityEngine;
using System.Collections;
public class uniform : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Matrix4x4 Rm = new Matrix4x4();
Rm[0,0] = Mathf.Cos(Time.realtimeSinceStartup);
Rm[0,2] = Mathf.Sin(Time.realtimeSinceStartup);
Rm[1,1] =
顶点进行缩放旋转操作
最新推荐文章于 2022-05-26 15:13:59 发布
