Time Limit:1000MSMemory Limit:65536KB
Total Submit:209Accepted:80
Description
The knight is getting bored of seeing the same black and white squares again and again and has decided to make a journey
around the world. Whenever a knight moves, it is two squares in one direction and one square perpendicular to this. The world of a knight is the chessboard he is living on. Our knight lives on a chessboard that has a smaller area than a regular 8 * 8 board,
but it is still rectangular. Can you help this adventurous knight to make travel plans?

Find a path such that the knight visits every square once. The knight can start and end on any square of the board.
Input
The input begins with a positive integer n in the first line. The following lines contain n test cases. Each test case consists of a single line with two positive integers p and q, such that 1 <= p * q <= 26. This represents a p * q chessboard, where p describes
how many different square numbers 1, . . . , p exist, q describes how many different square letters exist. These are the first q letters of the Latin alphabet: A, . . .
Output
The output for every scenario begins with a line containing "Scenario #i:", where i is the number of the scenario starting at 1. Then print a single line containing the lexicographically first path that visits all squares of the chessboard with knight moves
followed by an empty line. The path should be given on a single line by concatenating the names of the visited squares. Each square name consists of a capital letter followed by a number.
If no such path exist, you should output impossible on a single line.
Sample Input
3
1 1
2 3
4 3
Scenario #1:
A1
Scenario #2:
impossible
Scenario #3:
A1B3C1A2B4C2A3B1C3A4B2C4
题目:eoj2253
题目分析:
用dfs按字典序搜索,存储遍历路径,若能成功输出路径。因为要按字典序搜索,要注意每次dfs的顺序,从A0位置按字典序对每个点每次按dy[8]={-2,-2,-1,-1,1,1,2,2},dx[8]={-1,1,-2,2,-2,2,-1,1}的顺序遍历下一层即可。用visited[28][28]标记点是否被访问过。往下一层遍历时,按上述顺序,若该点未被访问则更新当前路径,标记该点被访问,并往下一层遍历。若无法往下一层遍历则回溯,恢复上一层的状态,标记该点未被访问。当遍历深度达到棋盘个数点时则成功。
AC代码:
#include <iostream>
#include <cstring>
#include <cstdio>
using namespace std;
int dy[8]={-2,-2,-1,-1,1,1,2,2},dx[8]={-1,1,-2,2,-2,2,-1,1};
bool success;
struct Node{
int x,y;
}a[100];
bool visited[28][28];
void dfs(int x,int y,int p,int q,int deep){
if(success) return;
visited[x][y]=true;
a[deep].x=x;a[deep].y=y;
if(deep==p*q-1){
for(int j=0;j<p*q;++j)
printf("%c%d",a[j].y+'A',a[j].x+1);
printf("\n\n");
success=true;return;
}
else{
for(int i=0;i<8;++i){
intxx=x+dx[i],yy=y+dy[i];
if(0<=xx &&xx<p && 0<=yy && yy<q && !visited[xx][yy]){
dfs(xx,yy,p,q,deep+1);
visited[xx][yy]=false;
}
}
}
}
int main()
{
int t,i,j;
cin>>t;
for(int ii=1;ii<=t;++ii){
int p,q;
cin>>p>>q;
success=false;
cout<<"Scenario#"<<ii<<":"<<endl;
for(j=0;j<q;++j){
for(i=0;i<p;++i){
memset(visited,false,sizeof(visited));
dfs(i,j,p,q,0);
if(success)
break;
}
if(success) break;
}
if(!success) cout<<"impossible"<<endl<<endl;
}
return 0;
}
本文深入探讨了游戏开发领域的核心技术,包括游戏引擎、动画、3D空间视频等关键概念及其实现方法,为游戏开发者提供了一站式的技术指南。
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