多点触摸
安卓多点触摸画圆,手指抬起圆消失
先写一个圆的实体类
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import java.util.Random;
public class Circle {
public float x;
public float y;
public int r=100;
public int pointId;
int red;
int green;
int blue;
Random random=new Random();
public Circle(float x, float y, int pointId) {
this.x = x;
this.y = y;
this.pointId = pointId;
red=random.nextInt(255);
green=random.nextInt(255);
blue=random.nextInt(255);
}
public void drawSelf(Canvas canvas, Paint paint){
paint.setColor(Color.rgb(red,green,blue));
canvas.drawCircle(x,y,r,paint);
}
}
再来一个类,继承View 重写它的四个方法
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
public class MyView extends View {
List circles=new ArrayList<>();
public MyView(Context context) {
super(context);
}
public MyView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint=new Paint();
for (Circle circle : circles) {
circle.drawSelf(canvas,paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
//获取手指的行为
int action=event.getAction();
int action_code=action&0xff;
//手指的下标Index
int pointIndex=action>>8;
//获取手指的坐标
float x=event.getX(pointIndex);
float y=event.getY(pointIndex);
//获取手指的名字ID
int pointId=event.getPointerId(pointIndex);
if(action_code>=5){
action_code-=5;
}
switch (action_code) {
//case 5:
case MotionEvent.ACTION_DOWN:
//实例化圆
Circle circle=new Circle(x,y,pointId);
//将圆添加到集合中
circles.add(circle);
break;
case MotionEvent.ACTION_UP:
circles.remove(get(pointId));
break;
case MotionEvent.ACTION_MOVE:
for (int i = 0; i
再去使用这个类就OK了
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
}
}
这篇博客介绍了如何在安卓平台上实现多点触摸画圆的功能。当手指触碰屏幕时,绘制圆圈;手指抬起时,圆圈消失。通过创建圆的实体类以及自定义View并重写相关方法来达成这一目标。
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