开篇
开头测试了几个 二维坐标、三维坐标、多维坐标,这些都封装在结构体中,直接拿去用即可
绘图的话就两个经典函数 BeginDrawing() 和 EndDrawing()
请注意:不要把绘图和事件合起来写在一块地方不利于后续开发
#include <stdio.h>
#include <raylib.h>
#include <time.h>
#include <stdlib.h>
void test_database()
{
Vector2 p;
p.x = 11;
p.y = 2;
Vector3 o;
o.x = 10;
o.y = 11;
o.z = 10;
}
int main()
{
srand((unsigned int)time(NULL));
int x = 0, y = 0;
InitWindow(800, 600,"Alaso_shuang");
while (!WindowShouldClose())
{
BeginDrawing();
Color c = { 0,0,0 };
for (int i = 0; i < 1000; i++)
{
x = rand() % 800;
y = rand() % 600;
DrawPixel(x, y, WHITE);
}
ClearBackground(c);
EndDrawing();
}
CloseWindow();
return 0;
}
画圆测试
#include <stdio.h>
#include <raylib.h>
#include <time.h>
#include <stdlib.h>
void test_database()
{
Vector2 p;
p.x = 11;
p.y = 2;
Vector3 o;
o.x = 10;
o.y = 11;
o.z = 10;
}
int main()
{
srand((unsigned int)time(NULL));
int x = 0, y = 0;
InitWindow(800, 600,"Alaso_shuang");
while (!WindowShouldClose())
{
BeginDrawing();
Color c = { 0,0,0 };
/*Color c2 = { 255,255,255 };*/
for (int i = 0; i < 1000; i++)
{
x = rand() % 800;
y = rand() % 600;
DrawPixel(x, y, GREEN);
}
DrawCircle(20, 40, 10, GRAY);
ClearBackground(c);
EndDrawing();
}
CloseWindow();
return 0;
}
绘制三角形
确定三个点坐标即可
#include <raylib.h>
#include <stdio.h>
//struct Vector
//{
// int x;
// int y;
//}op,op2;
int main()
{
/*struct Vector op,op2;
op = { 100,100 };
op.x = 100;
op.y = 200;
op2 = { 200,200 };
op2.x = 1000;
op2.y = 2000;
printf("%d %d\n", op.x, op.y);
printf("%d %d\n", op2.x, op2.y);*/
InitWindow(600, 800, "Alaso_shuang");
Vector2 v1 = Vector2{ 200,200 };
Vector2 v2 = Vector2{ 400,200 };
Vector2 v3 = Vector2{ 300,100 };
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(WHITE);
/*DrawRectangle(250, 250, 100, 200,RED);
DrawTriangleLines(Vector2{ 10,20 }, Vector2{ 70,90 }, Vector2{ 120,300 }, BLACK);*/
DrawTriangle(v1, v2, v3, GREEN);
DrawTriangleLines(v1, v2, v3, BLUE);
EndDrawing();
}
return 0;
}
旋转的多边形
#include <raylib.h>
#include <iostream>
#include <math.h>
int main()
{
InitWindow(800,600,"Alaso_shuang");
while (!WindowShouldClose())
{
float time = GetTime();
float value = sin(time);
BeginDrawing();
ClearBackground(WHITE);
DrawPoly(Vector2{ 600,500 }, 6, 90, 180 * value, ORANGE);
EndDrawing();
}
return 0;
}
渐变色旋转多边形
#include <raylib.h>
#include <iostream>
#include <math.h>
int main()
{
InitWindow(800,600,"Alaso_shuang");
while (!WindowShouldClose())
{
float time = GetTime();
float value = sin(time);
Color o = ORANGE;
Color R = RED;
o.g *= value;
R.b *= value;
BeginDrawing();
ClearBackground(WHITE);
DrawPoly(Vector2{ 600,500 }, 6, 90, 180 * value, o);
DrawPolyLinesEx(Vector2{ 300,200 }, 7, 80, 360 * value, 90, RED);
EndDrawing();
}
return 0;
}
渐变色长方形
#include <raylib.h>
#include <iostream>
#include <math.h>
int main()
{
InitWindow(800,600,"Alaso_shuang");
while (!WindowShouldClose())
{
float time = GetTime();
float xvalue = sin(time) / 2.0f + 0.5f;
float yvalue = cos(time) / 2.0f + 0.5f;
Rectangle rec{ 300,200,250,240 };
BeginDrawing();
ClearBackground(Color{125,156,178});
DrawRectangleGradientEx(rec,
Fade(PINK, xvalue),
Fade(BLUE, xvalue),
Fade(ORANGE, yvalue),
Fade(RED, yvalue)
);
EndDrawing();
}
return 0;
}
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