效果图

Shader
\n" +
" lowp vec3 rgb = texture2D(inputImageTexture, textureCoordinate).rgb;\n" +
" lowp float d = distance(textureCoo
效果图
Shader
\n" +
" lowp vec3 rgb = texture2D(inputImageTexture, textureCoordinate).rgb;\n" +
" lowp float d = distance(textureCoo