效果图
Fragment shader
"varying highp vec2 textureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
"\n" +
"uniform highp vec2 blurCenter;\n" +
"
Android GPUImage:实现ZoomBlur滤镜效果
本文介绍如何在Android中使用GPUImage库实现ZoomBlur滤镜,通过像素点为中心进行放大模糊处理,利用Fragment shader进行图形渲染,详细解析了滤镜的工作原理。
效果图
Fragment shader
"varying highp vec2 textureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
"\n" +
"uniform highp vec2 blurCenter;\n" +
"

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