CCSpriteFrameCache* frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
frameCache->addSpriteFramesWithFile("animations/grossini.plist");
CCSprite* grossini = CCSprite::create();
CCSpriteFrame* frame = frameCache->spriteFrameByName("grossini_dance_01.png");grossini->setDisplayFrame(frame);