using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class ImageSplice : MonoBehaviour
{
public List<Sprite> Sprlist; //存储切出来的图片
public GameObject ImagePrefab; //Image的预制体
[SerializeField]
private Texture2D MainTexture; //要裁切的原图
private float Image_w; //图片的宽
private float Image_h; //图片的高
public int Count_row = 5; //纵向要切多少
public int Count_col = 4; //横向要切多少
private RectTransform Cnavas; //画布必须要 要用画布计算图片的摆放图片的宽和高
public Action OffsetEvent; //图片偏移 绑定图片身
Unity_运行时大图切割成小图
最新推荐文章于 2023-12-19 22:10:11 发布