OpenSceneGraph v1.0 accelerates application development and improves 3D graphics performance using OpenGL 2.0 and the OpenGL Shading Language. Written entirely in Standard C++ and built upon the OpenGL API, it offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. Available for all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and FreeBSD operating systems.
(转载自opengl.org, 2005.12.13)
OpenSceneGraph 1.0使用OpenGL 2.0及着色语言加速3D图形性能,采用标准C++编写,为视觉模拟、游戏开发等市场提供实时可视化工具,其功能性和性能媲美商业级工具包。
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