The Linderdaum Engine is an open source object-oriented 3D gaming engine written in C++. It is designed to be not only the class library, but also an integrated out-of-the box solution for the development of interactive 3D games. It uses OpenGL 2.0 and the OpenGL Shading Language with features usually found in high-end commercial 3D engines. The new v 0.5.60 adds support for more texture formats, floating point render buffers, faster meshes, and FPS visualization.
(转载自opengl.org, 2005.12.19)
Linderdaum Engine是一款用C++编写的开源面向对象3D游戏引擎,它不仅提供类库还是一套完整的开发解决方案。该引擎采用OpenGL 2.0并支持OpenGL着色语言,具备高端商业3D引擎的特性。最新版本v0.5.60增加了更多纹理格式的支持、浮点渲染缓冲区、更快的网格渲染及第一人称视角(FPS)可视化功能。
940

被折叠的 条评论
为什么被折叠?



