在U3D项目中实现相机永远跟随玩家,是玩家模型保持在镜头最中间
private Transform player;
//玩家和相机的差
private Vector3 offset;
//相机移动速度
private float speed = 3;
// Start is called before the first frame update
void Start() {
player = GameObject.FindGameObjectWithTag("Player").transform;
offset = transform.position - player.position;