运动检测(前景检测)之(一)ViBe
http://blog.youkuaiyun.com/zouxy09
因为监控发展的需求,目前前景检测的研究还是很多的,也出现了很多新的方法和思路。个人了解的大概概括为以下一些:
帧差、背景减除(GMM、CodeBook、 SOBS、 SACON、 VIBE、 W4、多帧平均……)、光流(稀疏光流、稠密光流)、运动竞争(Motion Competition)、运动模版(运动历史图像)、时间熵……等等。如果加上他们的改进版,那就是很大的一个家族了。
对于上一些方法的一点简单的对比分析可以参考下:
http://www.cnblogs.com/ronny/archive/2012/04/12/2444053.html
至于哪个最好,看使用环境吧,各有千秋,有一些适用的情况更多,有一些在某些情况下表现更好。这些都需要针对自己的使用情况作测试确定的。呵呵。
推荐一个牛逼的库:http://code.google.com/p/bgslibrary/里面包含了各种背景减除的方法,可以让自己少做很多力气活。
还有王先荣博客上存在不少的分析:
http://www.cnblogs.com/xrwang/archive/2010/02/21/ForegroundDetection.html
下面的博客上转载王先荣的上面几篇,然后加上自己分析了两篇:
http://blog.youkuaiyun.com/stellar0
本文主要关注其中的一种背景减除方法:ViBe。stellar0的博客上对ViBe进行了分析,我这里就不再啰嗦了,具体的理论可以参考:
http://www2.ulg.ac.be/telecom/research/vibe/
http://blog.youkuaiyun.com/stellar0/article/details/8777283
http://blog.youkuaiyun.com/yongshengsilingsa/article/details/6659859
http://www2.ulg.ac.be/telecom/research/vibe/download.html
http://www.cvchina.info/2011/12/25/vibe/
《ViBe: A universal background subtraction algorithm for video sequences》
《ViBe: a powerful technique for background detection and subtraction in video sequences》
ViBe是一种像素级视频背景建模或前景检测的算法,效果优于所熟知的几种算法,对硬件内存占用也少,很简单。我之前根据stellar0的代码(在这里,非常感谢stellar0)改写成一个Mat格式的代码了,现在摆上来和大家交流,具体如下:(在VS2010+OpenCV2.4.2中测试通过)
ViBe.h
#pragma once
#include <iostream>
#include "opencv2/opencv.hpp"
using namespace cv;
using namespace std;
#define NUM_SAMPLES 20 //每个像素点的样本个数
#define MIN_MATCHES 2 //#min指数
#define RADIUS 20 //Sqthere半径
#define SUBSAMPLE_FACTOR 16 //子采样概率
class ViBe_BGS
{
public:
ViBe_BGS(void);
~ViBe_BGS(void);
void init(const Mat _image); //初始化
void processFirstFrame(const Mat _image);
void testAndUpdate(const Mat _image); //更新
Mat getMask(void){return m_mask;};
private:
Mat m_samples[NUM_SAMPLES];
Mat m_foregroundMatchCount;
Mat m_mask;
};
ViBe.cpp
#include <opencv2/opencv.hpp>
#include <iostream>
#include "ViBe.h"
using namespace std;
using namespace cv;
int c_xoff[9] = {-1, 0, 1, -1, 1, -1, 0, 1, 0}; //x的邻居点
int c_yoff[9] = {-1, 0, 1, -1, 1, -1, 0, 1, 0}; //y的邻居点
ViBe_BGS::ViBe_BGS(void)
{
}
ViBe_BGS::~ViBe_BGS(void)
{
}
/**************** Assign space and init ***************************/
void ViBe_BGS::init(const Mat _image)
{
for(int i = 0; i < NUM_SAMPLES; i++)
{
m_samples[i] = Mat::zeros(_image.size(), CV_8UC1);
}
m_mask = Mat::zeros(_image.size(),CV_8UC1);
m_foregroundMatchCount = Mat::zeros(_image.size(),CV_8UC1);
}
/**************** Init model from first frame ********************/
void ViBe_BGS::processFirstFrame(const Mat _image)
{
RNG rng;
int row, col;
for(int i = 0; i < _image.rows; i++)
{
for(int j = 0; j < _image.cols; j++)
{
for(int k = 0 ; k < NUM_SAMPLES; k++)
{
// Random pick up NUM_SAMPLES pixel in neighbourhood to construct the model
int random = rng.uniform(0, 9);
row = i + c_yoff[random];
if (row < 0)
row = 0;
if (row >= _image.rows)
row = _image.rows - 1;
col = j + c_xoff[random];
if (col < 0)
col = 0;
if (col >= _image.cols)
col = _image.cols - 1;
m_samples[k].at<uchar>(i, j) = _image.at<uchar>(row, col);
}
}
}
}
/**************** Test a new frame and update model ********************/
void ViBe_BGS::testAndUpdate(const Mat _image)
{
RNG rng;
for(int i = 0; i < _image.rows; i++)
{
for(int j = 0; j < _image.cols; j++)
{
int matches(0), count(0);
float dist;
while(matches < MIN_MATCHES && count < NUM_SAMPLES)
{
dist = abs(m_samples[count].at<uchar>(i, j) - _image.at<uchar>(i, j));
if (dist < RADIUS)
matches++;
count++;
}
if (matches >= MIN_MATCHES)
{
// It is a background pixel
m_foregroundMatchCount.at<uchar>(i, j) = 0;
// Set background pixel to 0
m_mask.at<uchar>(i, j) = 0;
// 如果一个像素是背景点,那么它有 1 / defaultSubsamplingFactor 的概率去更新自己的模型样本值
int random = rng.uniform(0, SUBSAMPLE_FACTOR);
if (random == 0)
{
random = rng.uniform(0, NUM_SAMPLES);
m_samples[random].at<uchar>(i, j) = _image.at<uchar>(i, j);
}
// 同时也有 1 / defaultSubsamplingFactor 的概率去更新它的邻居点的模型样本值
random = rng.uniform(0, SUBSAMPLE_FACTOR);
if (random == 0)
{
int row, col;
random = rng.uniform(0, 9);
row = i + c_yoff[random];
if (row < 0)
row = 0;
if (row >= _image.rows)
row = _image.rows - 1;
random = rng.uniform(0, 9);
col = j + c_xoff[random];
if (col < 0)
col = 0;
if (col >= _image.cols)
col = _image.cols - 1;
random = rng.uniform(0, NUM_SAMPLES);
m_samples[random].at<uchar>(row, col) = _image.at<uchar>(i, j);
}
}
else
{
// It is a foreground pixel
m_foregroundMatchCount.at<uchar>(i, j)++;
// Set background pixel to 255
m_mask.at<uchar>(i, j) = 255;
//如果某个像素点连续N次被检测为前景,则认为一块静止区域被误判为运动,将其更新为背景点
if (m_foregroundMatchCount.at<uchar>(i, j) > 50)
{
int random = rng.uniform(0, SUBSAMPLE_FACTOR);
if (random == 0)
{
random = rng.uniform(0, NUM_SAMPLES);
m_samples[random].at<uchar>(i, j) = _image.at<uchar>(i, j);
}
}
}
}
}
}
Main.cpp
// This is based on
// "VIBE: A POWERFUL RANDOM TECHNIQUE TO ESTIMATE THE BACKGROUND IN VIDEO SEQUENCES"
// by Olivier Barnich and Marc Van Droogenbroeck
// Author : zouxy
// Date : 2013-4-13
// HomePage : http://blog.youkuaiyun.com/zouxy09
// Email : zouxy09@qq.com
#include "opencv2/opencv.hpp"
#include "ViBe.h"
#include <iostream>
#include <cstdio>
using namespace cv;
using namespace std;
int main(int argc, char* argv[])
{
Mat frame, gray, mask;
VideoCapture capture;
capture.open("video.avi");
if (!capture.isOpened())
{
cout<<"No camera or video input!\n"<<endl;
return -1;
}
ViBe_BGS Vibe_Bgs;
int count = 0;
while (1)
{
count++;
capture >> frame;
if (frame.empty())
break;
cvtColor(frame, gray, CV_RGB2GRAY);
if (count == 1)
{
Vibe_Bgs.init(gray);
Vibe_Bgs.processFirstFrame(gray);
cout<<" Training GMM complete!"<<endl;
}
else
{
Vibe_Bgs.testAndUpdate(gray);
mask = Vibe_Bgs.getMask();
morphologyEx(mask, mask, MORPH_OPEN, Mat());
imshow("mask", mask);
}
imshow("input", frame);
if ( cvWaitKey(10) == 'q' )
break;
}
return 0;
}