ffmpeg视频解码分析



#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <assert.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netdb.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>


//constant
#define RECV_PORT 3020
//#define Debug OPEN
//#define DebugSchedule_refresh OPEN
//#define DebugMainTimer OPEN
//#define video_display_show OPEN
#ifdef video_display_show 
int i=0;
int FF_REFRESH_EVENT_TIMES=0;
#endif

//#define packet_queue_get_v OPEN
#ifdef packet_queue_get_v  
int j=0;
#endif

#define packet_queue_put_v OPEN
#ifdef packet_queue_put_v  
int put_j=0;
#endif

#define socket_thread OPEN
#ifdef socket_thread  
int socket_thread_times=0;
#endif


#define VIDEO_PICTURE_QUEUE_SIZE    100
#define MAX_VIDEOQ_SIZE        100

#define FF_QUIT_EVENT                   SDL_USEREVENT + 1
#define FF_REFRESH_EVENT            SDL_USEREVENT + 2
#define FF_ALLOC_EVENT                SDL_USEREVENT + 3

typedef struct PacketQueue {
    AVPacketList *first_pkt, *last_pkt;
    int nb_packets;
    int size;
    SDL_mutex *mutex;
    SDL_cond *cond;
} PacketQueue;

typedef struct VideoPicture {
    SDL_Overlay *bmp;
    int width, height; /* source height & width */
    int allocated;
   // double pts;
} VideoPicture;

typedef struct VideoState {
    AVCodecContext *dec;          //保存了相应流的详细编码信息,比如视频的宽、高,编码类型等。 

    AVCodec *codec;              
    
    AVFormatContext *pFormatCtx; //保存需要读入的文件的格式信息,比如流的个数以及流数据等 
    int videoStream;

    PacketQueue videoq;             //视频队列

    VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
    int pictq_size, pictq_rindex, pictq_windex;
    SDL_mutex *pictq_mutex;
    SDL_cond *pictq_cond;

    SDL_Thread *parse_tid;
    SDL_Thread *video_tid;


    int quit;

    double          video_clock;
    double          audio_clock;

    //double          frame_last_pts;
    double          frame_last_delay;
    double          frame_timer;
} VideoState;


struct sockaddr_in from;
struct sockaddr_in sin2;
int quit = 0;
SDL_Surface *screen = NULL;
//uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;
VideoState *global_video_state;

	




int queue_picture(VideoState *is, AVFrame *pFrame) {
#ifdef Debug
	printf("\ncall queue_picture 1===================\n");
#endif

    VideoPicture *vp;
    int dst_pix_fmt;
    AVPicture pict;


    SDL_LockMutex(is->pictq_mutex);
#ifdef Debug
	printf("\nis->pictq_size=%d\tis->quit=%d==================\n",is->pictq_size,is->quit);
#endif
    while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {

#ifdef Debug
	printf("\ncall SDL_CondWait(is->pictq_cond, is->pictq_mutex); 3.1===================\n");
#endif
        SDL_CondWait(is->pictq_cond, is->pictq_mutex);//there wrong
#ifdef Debug
	printf("\ncall SDL_CondWait(is->pictq_cond, is->pictq_mutex); 3.2===================\n");
#endif
    }
#ifdef Debug
	printf("\ncall queue_picture 4===================\n");
#endif
    SDL_UnlockMutex(is->pictq_mutex);
#ifdef Debug
	printf("\ncall queue_picture 5===================\n");
#endif

    if (is->quit){
#ifdef Debug
	printf("\ncall queue_picture 6 is->quit<0===================\n");
#endif
	return -1;
	}
#ifdef Debug
	printf("\ncall queue_picture 7===================\n");
#endif
        

    // windex is set to 0 initially
    vp = &is->pictq[is->pictq_windex];
#ifdef Debug
	printf("\ncall queue_picture 8===================\n");
#endif
    if (!vp->bmp || vp->width != is->dec->width || vp->height
            != is->dec->height) {
        SDL_Event event;

        vp->allocated = 0;
        
        event.type = FF_ALLOC_EVENT;
        event.user.data1 = is;
        SDL_PushEvent(&event);

        
        SDL_LockMutex(is->pictq_mutex);
        while (!vp->allocated && !is->quit) {
#ifdef Debug
	printf("\ncall queue_picture SDL_CondWait 8.5===================\n");
#endif
            SDL_CondWait(is->pictq_cond, is->pictq_mutex);
#ifdef Debug
	printf("\ncall queue_picture SDL_CondWait 8.6===================\n");
#endif
        }
        SDL_UnlockMutex(is->pictq_mutex);
        if (is->quit) {
#ifdef Debug
	printf("\ncall queue_picture 9 is->quit<0===================\n");
#endif
            return -1;
        }
#ifdef Debug
	printf("\ncall queue_picture 10===================\n");
#endif
    }

    if(vp->bmp) {
        static struct SwsContext *img_convert_ctx = NULL;

       SDL_LockYUVOverlay(vp->bmp);

       dst_pix_fmt = PIX_FMT_YUV420P;
       

       pict.data[0] = vp->bmp->pixels[0];
       pict.data[1] = vp->bmp->pixels[2];
       pict.data[2] = vp->bmp->pixels[1];

       pict.linesize[0] = vp->bmp->pitches[0];
       pict.linesize[1] = vp->bmp->pitches[2];
       pict.linesize[2] = vp->bmp->pitches[1];


        if (img_convert_ctx == NULL) {
            img_convert_ctx = sws_getContext(is->dec->width,
                    is->dec->height, is->dec->pix_fmt,
                    is->dec->width, is->dec->height,
                    dst_pix_fmt, SWS_BICUBIC, NULL, NULL, NULL);
        }

       sws_scale(img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize,
               0,  is->dec->height,  pict.data,  pict.linesize);

       SDL_UnlockYUVOverlay(vp->bmp);

       //vp->pts = pts;

       
       if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
         is->pictq_windex = 0;
       }
       SDL_LockMutex(is->pictq_mutex);
       is->pictq_size++;
       SDL_UnlockMutex(is->pictq_mutex);
     }
     return 0;
}

int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {
  int ret = avcodec_default_get_buffer(c, pic);
 /* uint64_t *pts = av_malloc(sizeof(uint64_t));
  *pts = global_video_pkt_pts;
  pic->opaque = pts;
*/
  return ret;
}
void our_release_buffer(struct AVCodecContext *c, AVFrame *pic) {
  if(pic) av_freep(&pic->opaque);
  avcodec_default_release_buffer(c, pic);
}

void video_display(VideoState *is) {
#ifdef video_display_show 
	printf("\nvideo_display=%d\n",i++);
#endif
    SDL_Rect rect;
    VideoPicture *vp;
    AVPicture pict;
    float aspect_ratio;
    int w, h, x, y;
    int i;

    vp = &is->pictq[is->pictq_rindex];
    if (vp->bmp) {
        if (is->dec->sample_aspect_ratio.num == 0) {
            aspect_ratio = 0;
        } else {
            aspect_ratio = av_q2d(is->dec->sample_aspect_ratio)
                    * is->dec->width / is->dec->height;
        }
        if (aspect_ratio <= 0.0) {
            aspect_ratio = (float) is->dec->width
                    / (float) is->dec->height;
        }
        h = screen->h;
        w = ((int) rint(h * aspect_ratio)) & -3;
        if (w > screen->w) {
            w = screen->w;
            h = ((int) rint(w / aspect_ratio)) & -3;
        }
        x = (screen->w - w) / 2;
        y = (screen->h - h) / 2;

        rect.x = x;
        rect.y = y;
        rect.w = w;
        rect.h = h;
        SDL_DisplayYUVOverlay(vp->bmp, &rect);
    }
}

static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {

    SDL_Event event;
    event.type = FF_REFRESH_EVENT;
    event.user.data1 = opaque;
    SDL_PushEvent(&event);
    return 0; /* 0 means stop timer */
}
/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
#ifdef DebugMainTimer
	printf("\nDebugMainTimer call===%d\n",(double)av_gettime());
#endif
    SDL_AddTimer(delay, sdl_refresh_timer_cb, is);   //定时器
}

void video_refresh_timer(void *userdata) {


    VideoState *is = (VideoState *) userdata;
    VideoPicture *vp;

    if (is->dec) {

        if (is->pictq_size == 0) {
/*#ifdef Debug
	printf("\nis->pictq_size == 0\n");
#endif
 */   
#ifdef video_display_show 
	printf("\nis->pictq_size == 0 FF_REFRESH_EVENT_TIMES=%d\n",FF_REFRESH_EVENT_TIMES++);
#endif
        schedule_refresh(is, 1);
        } else {
#ifdef video_display_show 
	printf("\nFF_REFRESH_EVENT_TIMES=%d\n",FF_REFRESH_EVENT_TIMES++);
#endif
#ifdef DebugSchedule_refresh
	printf("\nis->pictq_size != 0-------------------------------->>\n");
#endif
 	   vp = &is->pictq[is->pictq_rindex];
           //schedule_refresh(is,80);
	   schedule_refresh(is,80);

            video_display(is);

            /* update queue for next picture! */
#ifdef Debug
	printf("\nis->pictq_rindex=%d------------>\n",is->pictq_rindex);
#endif
            if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
                is->pictq_rindex = 0;
            }

            SDL_LockMutex(is->pictq_mutex);
            is->pictq_size--;
            SDL_CondSignal(is->pictq_cond);
            SDL_UnlockMutex(is->pictq_mutex);
        }
    } else {
        schedule_refresh(is, 100);
	// schedule_refresh(is, 1000);
    }
}

/*
double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {

  double frame_delay;

  if(pts != 0) {

    is->video_clock = pts;
  } else {

    pts = is->video_clock;
  }

  frame_delay = av_q2d(is->dec->time_base);

  frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);          //why multiply 0.5?
  is->video_clock += frame_delay;
  return pts;
}
*/

void alloc_picture(void *userdata) {
#ifdef Debug
	printf("\ncall alloc_picture=-=-=-=-=-=-=-=-=-=-=-=-=-\n");
#endif

    VideoState *is = (VideoState *) userdata;
    VideoPicture *vp;

    if (!screen) {
        screen = SDL_SetVideoMode(is->dec->width, is->dec->height, 0,  0);
	SDL_WM_SetCaption("Video System",NULL);
        if (!screen) {
            fprintf(stderr, "SDL: could not set video mode - exiting\n");
            exit(1);
        }
    }

    vp = &is->pictq[is->pictq_windex];
    if (vp->bmp) {
        // we already have one make another, bigger/smaller
        SDL_FreeYUVOverlay(vp->bmp);
    }
    // Allocate a place to put our YUV image on that screen
    vp->bmp = SDL_CreateYUVOverlay(is->dec->width,
            is->dec->height, SDL_YV12_OVERLAY, screen);
    vp->width = is->dec->width;
    vp->height = is->dec->height;

    SDL_LockMutex(is->pictq_mutex);
    vp->allocated = 1;
    SDL_CondSignal(is->pictq_cond);
    SDL_UnlockMutex(is->pictq_mutex);
}


static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
#ifdef Debug
	printf("\npacket_queue_get and queue nb_packets=%d\n",q->nb_packets);
#endif
    AVPacketList *pkt1;
    int ret;

    SDL_LockMutex(q->mutex);
    for (;;) {

        if (quit) {
            ret = -1;
            break;
        }

        pkt1 = q->first_pkt;
        if (pkt1) {
            q->first_pkt = pkt1->next;
            if (!q->first_pkt)
                q->last_pkt = NULL;
            q->nb_packets--;
            q->size -= pkt1->pkt.size;
            *pkt = pkt1->pkt;
            av_free(pkt1);
            ret = 1;
            break;
        } else if (!block) {
            ret = 0;
            break;
        } else {
#ifdef Debug
	printf("\npacket_queue_get SDL_CondWait");
#endif
            SDL_CondWait(q->cond, q->mutex);
        }
    }
    SDL_UnlockMutex(q->mutex);
    return ret;
}

int packet_queue_put(PacketQueue *q, AVPacket *pkt) {

#ifdef Debug
	printf("\npacket_queue_put and queue nb_packets=%d\n",q->nb_packets);
#endif

    AVPacketList *pkt1;
    if (av_dup_packet(pkt) < 0) {
        return -1;
    }
    pkt1 = av_malloc(sizeof(AVPacketList));
    if (!pkt1)
        return -1;
    pkt1->pkt = *pkt;
    pkt1->next = NULL;
    SDL_LockMutex(q->mutex);

    if (!q->last_pkt)
        q->first_pkt = pkt1;
    else
       q->last_pkt->next = pkt1;
    	q->last_pkt = pkt1;
    	q->nb_packets++;
    	q->size += pkt1->pkt.size;
    SDL_CondSignal(q->cond);

    SDL_UnlockMutex(q->mutex);
    return 0;
}


void packet_queue_init(PacketQueue *q) {
    memset(q, 0, sizeof(PacketQueue));
    q->mutex = SDL_CreateMutex();
    q->cond = SDL_CreateCond();

#ifdef Debug
    printf("\npacket_queue_init\n");
#endif
}

int video_thread(void *data){
#ifdef Debug
	printf("\n----------------- video_thread---------------------\n");
#endif
    	VideoState *is = (VideoState*) data;
 //  	double pts = 0;
	int frameFinished;
	int ret;
	AVPacket getFrmQuePkt;

	AVFrame *frame = avcodec_alloc_frame();   ////分配一个帧指针,指向解码后的原始帧 
	

   	for (;;) {
#ifdef Debug
	printf("\nfor(;;) packet_queue_get\n");
#endif
#ifdef packet_queue_get_v
	printf("\npacket_queue_get_v=%d\n",j++);
#endif

		if(packet_queue_get(&is->videoq,&getFrmQuePkt,1) < 0){      //取出一帧视频数据包
#ifdef Debug
	printf("\n------>packet_queue_get < 0\n");
#endif

			break;
		} 

//		pts = 0;

//        	global_video_pkt_pts = getFrmQuePkt.pts;

		// 解压

		ret = avcodec_decode_video2(is->dec, frame, &frameFinished, &getFrmQuePkt);  ////解码该帧 


#ifdef Debug
	printf("\ncall avcodec_decode_video2 6 and ret=%d------------------>\n",ret);	
#endif	
		//add for show
/*
		if (getFrmQuePkt.dts == AV_NOPTS_VALUE && frame->opaque
			&& *(uint64_t*) frame->opaque != AV_NOPTS_VALUE) {
		    pts = *(uint64_t*) frame->opaque;
		} else if (getFrmQuePkt.dts != AV_NOPTS_VALUE) {

			    pts = getFrmQuePkt.dts;
		} else {
			    pts = 0;
		}

		pts *= av_q2d(is->dec->time_base);
*/
		if (frameFinished) {
				//show now
#ifdef Debug
		printf("\ndecode ret=%d\n",ret);
		printf("\ngo show now\n");
		printf("\dec->width=%d\n",is->dec->width);
#endif

          	//	 pts = synchronize_video(is, frame, pts);
#ifdef Debug
	printf("\ncall avcodec_decode_video2  14------------------>\n");	
#endif
			 if (queue_picture(is, frame) < 0) {        //将解码后的帧和数据插入图像队列
#ifdef Debug
	printf("\ncall avcodec_decode_video2  15  something error in there------------------>\n");	
#endif
			
#ifdef Debug
	printf("\nqueue_picture(is, frame, pts) < 0 then break\n");
#endif
				//break;
			 }

#ifdef Debug
	printf("\ncall avcodec_decode_video2  16------------------>\n");	
#endif
		}
#ifdef Debug
	printf("\ncall avcodec_decode_video2  17------------------>\n");	
#endif

	//av_free_packet(&getFrmQuePkt);
		    

	//add for show end
	}
#ifdef Debug
	printf("\ncall avcodec_decode_video2  18------------------>\n");	
#endif
	// wrong here
	av_free(frame);

#ifdef Debug
	printf("\ncall avcodec_decode_video2  19------------------>\n");	
#endif
	return 0;
}


int socket_thread(void *data){

VideoState *is = (VideoState*) data;
//socket ready start
	 int sock = socket(AF_INET, SOCK_DGRAM, 0);
	if (sock == -1) {
		fprintf(stderr, "ERR: create sock err\n");
		exit(-1);
	}


	sin2.sin_family = AF_INET;
	sin2.sin_port = htons(RECV_PORT);
	sin2.sin_addr.s_addr = inet_addr("192.168.1.178");
	if (bind(sock, (struct sockaddr*)&sin2, sizeof(sin2)) < 0) {
		fprintf(stderr, "ERR: bind %d\n", RECV_PORT);
		exit(-1);
	}

	unsigned char *buf = (unsigned char*)alloca(65536);
	if (!buf) {
		fprintf(stderr, "ERR: alloca 65536 err\n");
		exit(-1);
	}

	//socket ready end

	//void *shower = 0;	// 成功解码第一帧后, 才知道大小

	for (; ; ) {
printf("\nsocket_thread-----%d \n",socket_thread_times++);
		if (is->quit) {
		    break;
		}

		// seek stuff goes here
		if (is->videoq.size > MAX_VIDEOQ_SIZE) {
#ifdef Debug
	printf("\nSDL_Delay(10);====-----====----=-======-----\n");
#endif
		    SDL_Delay(100);
		    continue;
		}
#ifdef Debug
	printf("\nSDL_Delay(after);====-----====----=-======-----\n");
#endif

		//printf("\nlistening\n");
		socklen_t fromlen = sizeof(from);
		int rc = recvfrom(sock, buf, 65536, 0, (struct sockaddr*)&from, &fromlen);
		if (rc > 0) {
			//printf("\nrecv data \n");

			AVPacket recvPkt;
			recvPkt.data = buf;
			recvPkt.size = rc;
	#ifdef packet_queue_put_v
		//printf("\nrecv data \n");
	//printf("\npacket_queue_put_v=%d\n",put_j++);
	#endif
			packet_queue_put(&is->videoq,&recvPkt);	
		}else{
		#ifdef Debug
			printf("\nerror socket\n");
		#endif
		}

	}
	//recv data end
	 while (!is->quit) {
		SDL_Delay(100);
	    }

	    fail: if (1) {
		SDL_Event event;
		event.type = FF_QUIT_EVENT;
		event.user.data1 = is;
		SDL_PushEvent(&event);
	    }

	close(sock);
	

	return 0;
}

int decode_thread(void *data) {

#ifdef Debug
	printf("\n----------------decode_thread-------------------\n");
#endif
	sleep(1);
	VideoState *is = (VideoState*) data;


	

	//decodec ready start
	avformat_network_init();         //需要播放网络视频 
                  
	avcodec_register_all();        //初始化ffmpeg库,如果系统里面的ffmpeg
	is->codec = avcodec_find_decoder(CODEC_ID_H264);   //在库里面查找支持该CODEC_ID_H264格式的解码器 

	is->dec = avcodec_alloc_context();             //创建一个AVCodecContext,并用默认值初始化
	if (avcodec_open(is->dec, is->codec) < 0) {   //打开解码器 AVCodecContext

		fprintf(stderr, "ERR: open H264 decoder err\n");
		exit(-1);
	}
	//decodec ready end

	//init packet_queue_init
	packet_queue_init(&is->videoq);                      //初始化视频队列
	is->video_tid = SDL_CreateThread(video_thread, is);   //创建视频子线程

 	//is->frame_timer = (double)av_gettime() / 1000000.0;
        //is->frame_last_delay = 40e-3;

        is->dec->get_buffer = our_get_buffer;//新增
        is->dec->release_buffer = our_release_buffer;




	return 0;
}

int decode_interrupt_cb(void) {
    return (global_video_state && global_video_state->quit);
}
void main(){

	    SDL_Event event;   //SDL_Event 结构体是SDL事件句柄的核心. SDL_Event 是一个SDL所有事件类型结构体的联合体.
	    VideoState *is;

	    is = av_mallocz(sizeof(VideoState));
	    is->pictq_mutex = SDL_CreateMutex();
	    is->pictq_cond = SDL_CreateCond();

//DL由八个子系统组成——音频、CDROM、事件处理、文件I/O、游戏杆、线程、记时器和视频。
//使用前必须调用SDL_Init或SDL_InitSubSystem初始化。SDL_Init必须早于其他所有SDL调用,它
//将自动初始化事件处理、文件I/O和线程子系统,并根据参数选择启动其他子系统。
	//sdl ready start
	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
		fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
		exit(1);
	}
	//sdl ready end
	schedule_refresh(is, 1);

	SDL_CreateThread(socket_thread,is);
	
//	sleep(1);
	//todo start other thread for decode  
	is->parse_tid = SDL_CreateThread(decode_thread, is);   //创建解码线程
	if (!is->parse_tid) {
		#ifdef Debug
			printf("\ncreate decode_thread error\n");
		#endif
		av_free(is);
		return -1;
	}
	
#ifdef Debug
	printf("\n--------------------------Main Thread--------------\n");
#endif

	 for (;;) {

        SDL_WaitEvent(&event);

        switch (event.type) {

        case FF_ALLOC_EVENT:
            alloc_picture(event.user.data1);
            break;

        case FF_REFRESH_EVENT:

            video_refresh_timer(event.user.data1);
            break;
        case FF_QUIT_EVENT:
            break;
        case SDL_QUIT:  
            SDL_Quit();  
            exit(0);  
            break;  
        }
    }



}

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