//zdd: 沿x,y,z旋转angle 度
//例如,rot_angle(90.0,1.0, 0.0, 0.0)为沿x轴旋转90度
void rot_angle(float angle, float x, float y, float z)
{
Vec<3, double> x_axis(x, y, z);
double ang = M_PI / 180.0f * angle;
/*
//为了将模型显示在视口中心,所以移动了一个xff矩阵
xform xff = xform::trans(0, 0, -3.5f / fov * themesh->bsphere.r) *
xform::trans(-themesh->bsphere.center);
xform i_xff =xform::trans(themesh->bsphere.center) * xform::trans(0, 0, 3.5f / fov * themesh->bsphere.r);
xf = xff * xform::trans(themesh->bsphere.center) *xform::rot(ang, x_axis) * xform::trans(-themesh->bsphere.center) * i_xff * xf;
*/
//以上三行原理清晰,化简如下:
xf = xform::trans(0, 0, -3.5f / fov * themesh->bsphere.r) * xform::rot(ang, x_axis) * xform::trans(0, 0, 3.5f / fov * themesh->bsphere.r) * xf;
}
trimesh2沿x、y、z轴旋转
最新推荐文章于 2025-01-23 17:22:07 发布