棋盘的初始化,初始两个棋盘,一为布置雷的棋盘,一为向玩家展示的棋盘,在此将用字符‘1’表示 雷,字符‘0’表示安全,此函数将布置雷的棋盘全部初始化为‘0’,以便后期布雷函数的进行,为了方便后期进行坐标周围雷数的计算,将所有棋盘扩大一圈;‘*’为玩家棋盘展示元素 :
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
布置雷,产生10个(宏定义中已说明)随机的坐标进行布雷,将对应坐标更改为改为字符‘1 ’
void SetMine(char board[ROWS][COLS], int row, int col)
{
int a = 0;
int b = 0;
int count = EASY_COUNT;
while (count)
{
a = rand() % ROW+1;
b = rand() % COL+1;
if (board[a][b] == '0')
{
board[a][b] = '1';
count--;
}
}
}
打印棋盘:
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row+1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 0; i < row; i++)
{
printf("%d", i+1);
for (j = 0; j < col; j++)
{
printf("%2c", board[i+1][j+1]);
}
printf("\n");
}
}
查找对应坐标周围雷的个数并赋值:
void SearchMine(char mine[ROWS][COLS],char show[ROWS][COLS] ,int x, int y)
{
char count = '0';
count = mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1]+
mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
show[x][y] = count+'0';
}
展开函数:
void OpenMine(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y)
{
if (mine[x][y] == '0' && show[x][y] == '*')
{
SearchMine(mine,show, x, y);
}
if (show[x + 1][y-1] == '*'&&mine[x+1][y-1]=='0')
{
SearchMine(mine, show, x + 1, y-1);
if(show[x+1][y-1] == '0')
OpenMine(mine, show, x + 1, y-1);
}
if (show[x + 1][y] == '*'&&mine[x+1][y]=='0')
{
SearchMine(mine, show, x + 1, y);
if(show[x+1][y] == '0')
OpenMine(mine, show, x + 1, y);
}
if (show[x + 1][y+1] == '*'&&mine[x+1][y+1]=='0')
{
SearchMine(mine, show, x + 1, y + 1);
if (show[x+1][y+1] == '0')
OpenMine(mine, show, x + 1, y + 1);
}
if (show[x][y+1] == '*'&&mine[x][y+1]=='0')
{
SearchMine(mine, show, x , y + 1);
if (show[x][y+1] == '0')
OpenMine(mine, show, x, y +1);
}
if (show[x][y-1] == '*'&&mine[x][y-1]=='0')
{
SearchMine(mine, show, x , y - 1);
if (show[x][y-1] == '0')
OpenMine(mine, show, x, y - 1);
}
if (show[x-1][y + 1] == '*'&&mine[x-1][y+1]=='0')
{
SearchMine(mine, show, x - 1, y+1 );
if (show[x-1][y+1] == '0')
OpenMine(mine, show, x - 1, y + 1);
}
if (show[x - 1][y] == '*'&&mine[x - 1][y ] == '0')
{
SearchMine(mine, show, x - 1, y );
if (show[x-1][y] == '0')
OpenMine(mine, show, x - 1, y);
}
if (show[x][y - 1] == '*'&&mine[x ][y - 1] == '0')
{
SearchMine(mine, show, x , y-1 );
if (show[x][y-1] == '0')
OpenMine(mine, show, x, y - 1);
}
if (show[x - 1][y - 1] == '*'&&mine[x - 1][y - 1] == '0')
{
SearchMine(mine, show, x -1, y-1);
if (show[x-1][y-1] == '0')
OpenMine(mine, show, x - 1, y - 1);
}
}
当第一步为雷时 通过改变雷区的当前分布位置,防止玩家被炸死
void FirstStep(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
mine[x][y] = '0';
int i = 0;
int j = 0;
while (1)
{
i = rand() % ROW + 1;
j = rand() % COL + 1;
if (mine[i][j] == '0' && ((i != x) || (j != y)))
{
mine[i][j] = '1';
break;
}
}
SearchMine(mine, show, x,y);
OpenMine(mine, show, x,y);
PrintBoard(show, ROW, COL);
}
排雷的过程,玩家每次输入坐标后,对玩家棋盘进行遍历,若‘ * ’数等于雷数时玩家胜利:
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int m = 0;
int n = 0;
int a = 0;
int step = 1;
while (1)
{
printf("请输入要排查的坐标->\n");
scanf("%d%d", &m, &n);
if (m > 0 && m < row+1&&n>0 && n < col+1)
{
if (mine[m][n] == '1'&& step == 1)
{
FirstStep(mine, show, m, n);
step++;
}
else if (mine[m][n] == '1'&& step!=1)
{
printf("很遗憾,你被炸死了\n");
PrintBoard(mine, ROW, COL);
break;
}
else
{
SearchMine(mine,show, m, n);
OpenMine(mine, show, m, n);
PrintBoard(show, ROW, COL);
step++;
}
}
else
{
printf("坐标无效,请重新输入\n");
}
int i = 0;
int j = 0;
int a = 0;
for (i = 1; i < row + 1; i++)
{
for (j = 1; j <col + 1; j++)
if (show[i][j] == '*')
a++;
}
if (a == EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
break;
}
}
}
函数所需要的头文件:
#ifndef __GAME_H__
#define __GAME_H__
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void SetMine(char board[ROWS][COLS], int row, int col);
void PrintBoard(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void SearchMine(char mine[ROWS][COLS], char show[ROWS][COLS],int x, int y);
void OpenMine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
void FirstStep(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
#endif //__GAME_H__
测试图片:
game()函数以及测试代码
#include <stdio.h>
#include "game.h"
void game()
{
char mine[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
PrintBoard(show, ROW, COL);
SetMine(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void meau()
{
printf("*****************************\n");
printf("*********1.开始游戏**********\n");
printf("*********0.退出游戏**********\n");
printf("*****************************\n");
}
int main()
{
int i = 1;
srand((unsigned)time(NULL));
while (i)
{
i = 0;
meau();
printf("请选择->\n");
scanf("%d", &i);
switch (i)
{
case 0:
printf("退出成功\n");
break;
case 1:
game();
break;
default:
printf("选择错误\n");
break;
}
}
system ("pause");
return 0;
}