//传入base64和要设置的sprite
createImgByBase64(base64Info, sprite) {
if (!sprite) {
return;
}
//默认数据
if (!base64Info || base64Info.length <= 0) {
base64Info = "默认的的base64'
}
let img = new Image();
img.src = base64Info
let texture = new cc.Texture2D();
texture.initWithElement(img);
texture.handleLoadedTexture();
sprite.spriteFrame = null;
sprite.spriteFrame = new cc.SpriteFrame(texture);
}