#include "stdafx.h"
/*
https://bbs.huaweicloud.com/blogs/111099
基于state_mode_simple1
网址上的 示例2:
有一个灯,按下开按钮,就会开灯,按下关按钮就会关灯。
和一般等不同的是,两次开之间的灯的明暗不一样。
也就是说,第一次开的时候,是高亮,关灯后,再开是低亮,下次再开是高亮,循环往复。
这就是一个很典型的简单的有限状态机。
简单的描述有3个状态,关灯[STATE_OFF],
高亮[STATE_HIGH_LIGHT],低亮[STATE_LOW_LIGHT]。
大型一点的项目,比如复杂协议的实现,
一个状态转移到下一个状态的情况是比较复杂的,
无法用当前状态和事件简单确定,所以一般需要函数。
*/
#define STATE_DEPEND 4
#define STATE_OFF 0
#define STATE_HIGH_LIGHT 1
#define STATE_LOW_LIGHT 2
#define STATE_MAX 3
#define EVENT_BTN_OFF 0
#define EVENT_BTN_ON 1
#define EVENT_MAX 2
int last_state = STATE_LOW_LIGHT;
int last_light_state = STATE_LOW_LIGHT;
int lfsm_ignore(int cur_stat, int event);
int lfsm_btn_on(int cur_stat, int event);
int lfsm_btn_off(int cur_stat, int event);
struct {
int(*func) (int cur_stat, int event);
int next_state;
} light_fsm[STATE_MAX][EVENT_MAX] =
{
//STATE_OFF
{
{ lfsm_ignore, STATE_MAX }, /*EVETN_BTN_OFF*/
{ lfsm_btn_on, STATE_DEPEND }, /*EVETN_BTN_ON*/
},
//STATE_HIGH_LIGHT
{
{ lfsm_btn_off, STATE_OFF }, /*EVETN_BTN_OFF*/
{ lfsm_ignore, STATE_MAX }, /*EVETN_BTN_ON*/
},
//STATE_LOW_LIGHT
{
{ lfsm_btn_off, STATE_OFF }, /*EVETN_BTN_OFF*/
{ lfsm_ignore, STATE_MAX }, /*EVETN_BTN_ON*/
},
};
int lfsm_ignore(int cur_stat, int event)
{
printf("invalid state or event\n");
return 0;
}
int lfsm_btn_on(int cur_stat, int event)
{
if (last_light_state == STATE_HIGH_LIGHT)
{
return STATE_LOW_LIGHT;
}
else if (last_light_state == STATE_LOW_LIGHT)
{
return STATE_HIGH_LIGHT;
}
else
{
printf("invalid state.\n");
return STATE_MAX;
}
}
int lfsm_btn_off(int cur_stat, int event)
{
//last_light_state = cur_stat;
return 0;
}
int light_change_state(int cur_stat, int next_state, int event)
{
//if light on has special handling
if (next_state == STATE_HIGH_LIGHT)
{
last_light_state = next_state;
printf("rejoice,now bright light-high\n");
}
else if (next_state == STATE_LOW_LIGHT)
{
last_light_state = next_state;
printf("rejoice,now bright light-low\n");
}
//other state change related handlings, maybe use curent state and next
//next state,or event type
last_state = cur_stat;
cur_stat = next_state;
return 0;
}
int light_event_happen(int event)
{
//if light on has special handling
if (event == EVENT_BTN_OFF)
{
printf("someone turn off light\n");
}
//other event type related handlings
return 0;
}
int simple2_light_fsm_event(int cur_stat, int event)
{
int next_state, next_state_tmp;
next_state_tmp = light_fsm[cur_stat][event].func(cur_stat, event);
if (next_state_tmp == STATE_MAX)
{
printf("fsm error\n");
return -1;
}
if (light_fsm[cur_stat][event].next_state == STATE_DEPEND)
{
next_state = next_state_tmp;
}
else
{
next_state = light_fsm[cur_stat][event].next_state;
}
light_change_state(cur_stat, next_state, event);
light_event_happen(event);
return 0;
}
int main()
{
int light_state = STATE_OFF;
printf("light_state=STATE_OFF, event=EVENT_BTN_OFF.\n");
simple2_light_fsm_event(light_state, EVENT_BTN_OFF);
printf("\n");
printf("light_state=STATE_OFF, event=EVENT_BTN_ON.\n");
simple2_light_fsm_event(light_state, EVENT_BTN_ON);
printf("\n");
printf("light_state=STATE_OFF, event=EVENT_BTN_OFF.\n");
simple2_light_fsm_event(light_state, EVENT_BTN_OFF);
printf("\n");
printf("light_state=STATE_OFF, event=EVENT_BTN_ON.\n");
simple2_light_fsm_event(light_state, EVENT_BTN_ON);
printf("\n");
printf("light_state=STATE_OFF, event=EVENT_BTN_ON.\n");
simple2_light_fsm_event(light_state, EVENT_BTN_ON);
printf("\n");
getchar();
return 1;
}