在UI线程中要执行耗时操作时,我们可以使用AsyncTask进行异步操作,使耗时的异步操作可以在子线程中进行,最后将执行结果返回给UI线程,下面来看下AsyncTask的源码。
首先来看下,AsyncTask的变量和常量:
private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();
private static final int CORE_POOL_SIZE = CPU_COUNT + 1;
private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;
private static final int KEEP_ALIVE = 1;
private static final ThreadFactory sThreadFactory = new ThreadFactory() {
private final AtomicInteger mCount = new AtomicInteger(1);
public Thread newThread(Runnable r) {
return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());
}
};
private static final BlockingQueue<Runnable> sPoolWorkQueue =
new LinkedBlockingQueue<Runnable>(128);
public static final Executor THREAD_POOL_EXECUTOR
= new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE,
TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory);
可以可看出AsyncTask首先使用了CUP的核数等信息构建了一个线程池,并赋给常量THREAD_POOL_EXECUTOR。继续接下来的代码:
public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
这里实例化一个SerialExecutor,跟踪进去看下:
private static class SerialExecutor implements Executor {
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
public synchronized void execute(final Runnable r) {
mTasks.offer(new Runnable() {
public void run() {
try {
r.run();
} finally {
scheduleNext();
}
}
});
if (mActive == null) {
scheduleNext();
}
}
protected synchronized void scheduleNext() {
if ((mActive = mTasks.poll()) != null) {
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
这个类实现了Executor,也是个线程词,但这个线程词有点特殊,内部使用了ArrayDeque队列来保持要准备执行的Runnable,如果一下子来了多个Runnable,这些Runnable会按顺序进入队列中,但第一个要执行时,会发现mActive = null,就会执行 scheduleNext里面的代码。在scheduleNext方法中,会从队列取第一个Runnable,并且交给上面定义的线程池 THREAD_POOL_EXECUTOR去执行,这时候就会执行r.run()了,但要注意的是,当r.run()执行完之后,才会继续执行 scheduleNext()方法,所以可以看出在SerialExecutor这个线程词中的Runnable其实是按顺序执行了,只要当上一个执行完了,下一个才开始执行。接下去看源码:
private staticvolatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
这时将SERIAL_EXECUTOR赋值给了sDefaultExecutor这个变量。看完这些我们就可以看看,我们用的execute(Params... params)方法了:
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
return executeOnExecutor(sDefaultExecutor, params);
}
很简单,调用了executeOnExecutor,继续跟踪:
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING:
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED:
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
mStatus = Status.RUNNING;
onPreExecute();
mWorker.mParams = params;
exec.execute(mFuture);
return this;
}
首先判断了当前的状态了,如果为RUNNING或者FINISHED就抛异常,所以可以看出AsynTask只能执行一次,接下来执行了onPreExecute()做些准备工作,接下去为
mWorker.mParams = params;
exec.execute(mFuture);
这里出现了mWorker和mFuture,先看下mWorker的定义:
private final WorkerRunnable<Params, Result> mWorker;
是WorkerRunnable类型,看下代码:
private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {
Params[] mParams;
}
在来看下mFuture的变量,private final FutureTask<Result> mFuture;其实是一个FutureTask。
倒数第二行代码 exec.execute(mFuture);中的exec就是sDefaultExecutor,也就是SerialExecutor。
好了,那么mWorker和mFuture在什么地方被赋值的呢,可以看下AsynTask的构造方法:
public AsyncTask() {
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
return postResult(doInBackground(mParams));
}
};
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
android.util.Log.w(LOG_TAG, e);
} catch (ExecutionException e) {
throw new RuntimeException("An error occured while executing doInBackground()",
e.getCause());
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
}
在构造方法中,对mWorker进行了实例化,因为WorkerRunnable是抽象类,重写了其中的call方法,并定义了该方法线程优先级为后台线程,之后就会调用了我们期待的doInBackground方法,并将doInBackground返回的Result作为参数传给postResult方法。
而mFuture是一个FutureTask抽象类,并以mWorker作为参数,在mWorker中的call方法执行完成之后,会调用FutureTask中的done()方法,done()方法中调用了
postResultIfNotInvoked(get()),看下代码:
private void postResultIfNotInvoked(Result result) {
final boolean wasTaskInvoked = mTaskInvoked.get();
if (!wasTaskInvoked) {
postResult(result);
}
}
由于wasTaskInvoked在mWorker中的call方法执行时赋值了true,所以这里的postResultIfNotInvoked其实很少执行的。
现在来看下mWorker中调用的postResult,他以doInBackground运行结果作为参数,源码如下:
private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = sHandler.obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
这里出现了一个sHandler,并从这个Handler获取了一个Message,以MESSAGE_POST_RESULT常量和一个AsyncTaskResult作为参数放送出去。先看下AsyncTaskResult是什么东西:
@SuppressWarnings({"RawUseOfParameterizedType"})
private static class AsyncTaskResult<Data> {
final AsyncTask mTask;
final Data[] mData;
AsyncTaskResult(AsyncTask task, Data... data) {
mTask = task;
mData = data;
}
}
AsyncTaskResult的作用就是对AsyncTask和Result进行封装。回来,看下sHandler:
private static final InternalHandler sHandler = new InternalHandler();
private static class InternalHandler extends Handler {
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult result = (AsyncTaskResult) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
// There is only one result
result.mTask.finish(result.mData[0]);
break;
case MESSAGE_POST_PROGRESS:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
注意在声明Handler过程并未出现过什么Looper相关的,也是就是InternalHandler只能声明在UI线程中,所以AsynTask只能在UI线程中进行声明。看handleMessage方法,首先会从msg中取出AsyncTaskResult,之后调用
result.mTask.finish(result.mData[0])对Result进行处理(doInBackground返回的Result最终通过Handler会传到这里),看下finish方法:
private void finish(Result result) {
if (isCancelled()) {
onCancelled(result);
} else {
onPostExecute(result);
}
mStatus = Status.FINISHED;
}
这里先判断了,是否当前的Task是否被取消了,如果没有就将Result给我们经常重写的 onPostExecute(result)方法了,最后将当前状态标记为FINISHED,这个AsynTask差不多到这就结束咯。