+ (UIColor *)colorWithString:(NSString *)stringToConvert {
NSScanner *scanner = [NSScanner scannerWithString:stringToConvert];
if (![scanner scanString:@"{" intoString:NULL]) return nil;
const NSUInteger kMaxComponents = 4;
CGFloat c[kMaxComponents];
NSUInteger i = 0;
if (![scanner scanFloat:&c[i++]]) return nil;
while (1) {
if ([scanner scanString:@"}" intoString:NULL]) break;
if (i >= kMaxComponents) return nil;
if ([scanner scanString:@"," intoString:NULL]) {
if (![scanner scanFloat:&c[i++]]) return nil;
} else {
// either we're at the end of there's an unexpected character here
// both cases are error conditions
return nil;
}
}
if (![scanner isAtEnd]) return nil;
UIColor *color;
switch (i) {
case 2: // monochrome
color = [UIColor colorWithWhite:c[0] alpha:c[1]];
break;
case 4: // RGB
color = [UIColor colorWithRed:c[0] green:c[1] blue:c[2] alpha:c[3]];
break;
default:
color = nil;
}
return color;
}
+ (UIColor *)randomColor {
return [UIColor colorWithRed:(CGFloat)RAND_MAX / random()
green:(CGFloat)RAND_MAX / random()
blue:(CGFloat)RAND_MAX / random()
alpha:1.0f];
}