简单TCP原理如上篇所示。这里用一个简单的例子来演示流程的实现
Server与Client的区别在于
Server用bind, listen, accept,简称“绑听接”
Client用connect,简称“连”
1. 创建Win32控制台项目,加入SimpleTCPServer.cpp
/*
* 一问一答式简单TCP短连接,用于演示TCP连接原理
*/
#pragma comment (lib, "ws2_32.lib")
#pragma warning (disable: 4267)
#include <WinSock2.h>
#include <stdio.h>
void main()
{
//变量声明
char sBuffer[1024];
SOCKET socketServer;
sockaddr_in addrServer;
SOCKET socketClient;
sockaddr_in addrClient;
int addrSize = sizeof(addrClient);
WSADATA wsaData;
WORD wVersionRequested;
//Socket环境初始化
wVersionRequested = MAKEWORD(2, 2);
int nRes = WSAStartup(wVersionRequested, &wsaData);
if(nRes != 0)
{
return;
}
//创建服务器Socket
socketServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (socketServer == INVALID_SOCKET)
{
return;
}
//服务器地址配置
addrServer.sin_family = AF_INET;
addrServer.sin_addr.s_addr = INADDR_ANY;
addrServer.sin_port = htons(6000);
//绑定Socket与地址
if(bind(socketServer, (sockaddr*)&addrServer, sizeof(addrServer)) == SOCKET_ERROR)
{
return;
}
//最多监听10个客户端
if (listen(socketServer, 10) == SOCKET_ERROR)
{
return;
}
printf("服务器启动成功!\n");
//等待客户端请求
while (true)
{
printf("等待客户端接入...\n");
//接受客户端连接
socketClient = accept(socketServer, (sockaddr*)&addrClient, &addrSize);
if (socketClient == INVALID_SOCKET)
{
continue;
}
printf("客户端连接成功: %s\n", inet_ntoa(addrClient.sin_addr));
//接收客户端消息
memset(sBuffer, 0, sizeof(sBuffer));
nRes = recv(socketClient, sBuffer, sizeof(sBuffer), 0);
if (nRes == SOCKET_ERROR)
{
continue;
}
printf(" 它说: %s\n", sBuffer);
//向客户端发送消息
memset(sBuffer, 0, sizeof(sBuffer));
sprintf(sBuffer, "连接到服务器");
nRes = send(socketClient, sBuffer, strlen(sBuffer) + 1, 0);
if (nRes == SOCKET_ERROR)
{
continue;
}
//关闭客户端连接
closesocket(socketClient);
}
//关闭服务器连接
closesocket(socketServer);
//清除Socket环境
WSACleanup();
}
2. 创建Win32控制台项目,加入SimpleTCPClient.cpp
/*
* 一问一答式简单TCP短连接,用于演示TCP连接原理
*/
#pragma comment (lib, "ws2_32.lib")
#pragma warning (disable: 4267)
#include <WinSock2.h>
#include <stdio.h>
void main()
{
//变量声明
char sBuffer[1024];
SOCKET socketServer;
sockaddr_in addrServer;
WSADATA wsaData;
WORD wVersionRequested;
//Socket环境初始化
wVersionRequested = MAKEWORD(2, 2);
int nRes = WSAStartup(wVersionRequested, &wsaData);
if(nRes != 0)
{
return;
}
//创建服务器Socket
socketServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (socketServer == INVALID_SOCKET)
{
WSACleanup();
return;
}
//服务器地址配置
addrServer.sin_family = AF_INET;
addrServer.sin_addr.s_addr = inet_addr("127.0.0.1");
addrServer.sin_port = htons(6000);
//连接服务器Socket与地址
if(connect(socketServer, (sockaddr*)&addrServer, sizeof(addrServer)) == SOCKET_ERROR)
{
closesocket(socketServer);
WSACleanup();
return;
}
//向服务端发送消息
memset(sBuffer, 0, sizeof(sBuffer));
sprintf(sBuffer, "你好!");
nRes = send(socketServer, sBuffer, strlen(sBuffer) + 1, 0);
if (nRes == SOCKET_ERROR)
{
closesocket(socketServer);
WSACleanup();
return;
}
//接收服务端消息
memset(sBuffer, 0, sizeof(sBuffer));
nRes = recv(socketServer, sBuffer, sizeof(sBuffer), 0);
if (nRes == SOCKET_ERROR)
{
closesocket(socketServer);
WSACleanup();
return;
}
printf("%s%s\n", sBuffer, inet_ntoa(addrServer.sin_addr));
//关闭客户端连接
closesocket(socketServer);
//清除Socket环境
WSACleanup();
system("pause");
}
分别编译、运行Server和Client。