#include<gl/glut.h>
#include<stdlib.h>
void init(void)
{
GLfloat mat_specular[]={1.0,1.0,1.0,1.0};
GLfloat mat_shininess[]={50.0};
GLfloat light_position[]={1.0,1.0,1.0,0.0};
GLfloat white_light[]={1.0,1.0,1.0,1.0};
GLfloat Light_Model_Ambient[]={0.2,0.2,0.2,1.0};
glClearColor (0.0,0.0,0.0,0.0);
glShadeModel(GL_SMOOTH);
glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess);
glLightfv(GL_LIGHT0,GL_POSITION, light_position);
glLightfv(GL_LIGHT0,GL_DIFFUSE, white_light);
glLightfv(GL_LIGHT0,GL_SPECULAR, white_light);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, Light_Model_Ambient);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.5);
glFlush();
}
void reshape(int w, int h)
{
glViewport(0,0,(GLsizei)w, (GLsizei) h);
glMatr