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dugu项目makefile
目录结构
[dugu]--Makefile.include
--Makefile
--[Engine]--Makefile
--[Core]--Makefile
--.......
--[Game]--Makefile
--[Src]--Makefile
--[GasRunner]--Makefile
--*.cpp *.h
--[GmServer]--Makefile
--*.cpp *.h
--......
--[Tools]
--...
######[dugu]--Makefile.include#####
## make file 各种基本定义
BUILD_FLAG=Debug
#BUILD_FLAG=Release
BUILD_JOBS=-j4
#CC=g++ -ggdb -pipe -rdynamic -w
#CC=g++ -ggdb -D_GLIBCXX_DEBUG -pipe -rdynamic -w
CC=g++ -ggdb -m32 -pipe -rdynamic -w -fpermissive
GCC=gcc -O2 -m32 -pipe -rdynamic -w
MODULE=-c
APP=-Wl,-rpath,. -Wl,--export-dynamic -o
SHARED_LIB=-fpic -shared -o
GO=/usr/local/go/bin/go
OUTPUT_DIR=Bin/$(BUILD_FLAG)/
DEPEND_LIB_COMMON=-lpthread -lrt -ldl
DEPEND_LIB_MYSQL=-lmysqlclient
############[dugu]--Makefile##########
ROOT_DIR=.
include $(ROOT_DIR)/Makefile.include
#包含的子目录
MODULES_DIR=Engine Game Tools
all:
@for i in $(MODULES_DIR); do \
cd $$i &&make && cd ..;\
done;
clean:
@for i in $(MODULES_DIR); do\
cd $$i && make clean && cd ..;\
done;
#####[Engine]--Makefile##########
ROOT_DIR=..
include $(ROOT_DIR)/Makefile.include
#包含的子目录
MODULES_DIR=Core
all:
@for i in $(MODULES_DIR); do \
cd $$i &&make && cd ..;\
done;
clean:
@for i in $(MODULES_DIR); do\
cd $$i && make clean && cd ..;\
done;
######[Engine]--[Core]--Makefile######
ROOT_DIR=../..
include $(ROOT_DIR)/Makefile.include
#包含的子目录
MODULES_DIR=Common lua-5.1.4 LuaScriptEngine net db
all:
@for i in $(MODULES_DIR); do \
cd $$i &&make $(BUILD_JOBS) && cd ..;\
done;
clean:
@for i in $(MODULES_DIR); do\
cd $$i && make clean && cd ..;\
done;
############[Game]--Makefile##########
ROOT_DIR=..
include $(ROOT_DIR)/Makefile.include
MODULES_DIR=Src
all:
@for i in $(MODULES_DIR); do \
cd $$i &&make && cd ..;\
done;
clean:
@for i in $(MODULES_DIR); do\
cd $$i && make clean && cd ..;\
done;
######[Game]--[Src]--Makefile#####
ROOT_DIR=../..
include $(ROOT_DIR)/Makefile.include
MODULES_DIR=GameLogic GameCoreCommon AIObjects CnsRunner DbsRunner GasRunner DbsTools GbsRunner LogRunner RcpRunner DaemonTools GmServer Robot
all:
@for i in $(MODULES_DIR); do \
cd $$i &&make $(BUILD_JOBS) && cd ..;\
done;
clean:
@for i in $(MODULES_DIR); do\
cd $$i && make clean && cd ..;\
done;
####[Game]--[Src]--[GasRunner]--Makefile####
ROOT_DIR=../../..
include $(ROOT_DIR)/Makefile.include
#获取工作目录下的所有的.cpp文件列表
FILES=$(wildcard *.cpp)
#替换所有的.cpp为.o
MODULES=$(FILES:%.cpp=%.o)
#MODULES:= $(patsubst %cpp,%o,$(FILES))
INCLUDE= -I$(ROOT_DIR)/Engine/Include
GAME_INCLUDE= -I$(ROOT_DIR)/Game/Include
APP_DEPEND_LIB= -lCommon -lNet -levent -llua -lLuaWrapper -lGameLogic -lGameCoreCommon -lAIObjects
#生成的目标可执行文件
TARGET=GasRunner
$(TARGET):$(MODULES)
@$(CC) $(APP) $(TARGET) $(MODULES) -L$(ROOT_DIR)/$(OUTPUT_DIR) $(DEPEND_LIB_COMMON) $(APP_DEPEND_LIB)
@echo "linking ....." $(TARGET)
@cp $(TARGET) $(ROOT_DIR)/$(OUTPUT_DIR)
@echo "Copy " $(TARGET) " to " $(ROOT_DIR)/$(OUTPUT_DIR)
@mv $(TARGET) GasRunner
@cp GasRunner $(ROOT_DIR)/$(OUTPUT_DIR)
$(MODULES):%.o:%.cpp
@$(CC) $(MODULE) $(INCLUDE) $(GAME_INCLUDE) $< -o $@
@echo Compiling ..... $<
clean :
rm $(TARGET) *.o
####[Game]--[Src]--[GmServer]--Makefile#### 和上Makefile一样,只是一类库少了
ROOT_DIR=../../..
include $(ROOT_DIR)/Makefile.include
FILES=$(wildcard *.cpp)
MODULES=$(FILES:%.cpp=%.o)
INCLUDE= -I$(ROOT_DIR)/Engine/Include
APP_DEPEND_LIB=-lCommon -lNet -levent -llua -lLuaWrapper
TARGET=GmsRunner
$(TARGET):$(MODULES)
@$(CC) $(APP) $(TARGET) $(MODULES) -L$(ROOT_DIR)/$(OUTPUT_DIR) $(DEPEND_LIB_COMMON) $(APP_DEPEND_LIB)
@echo "linking ....." $(TARGET)
@cp $(TARGET) $(ROOT_DIR)/$(OUTPUT_DIR)
@echo "Copy " $(TARGET) " to " $(ROOT_DIR)/$(OUTPUT_DIR)
$(MODULES):%.o:%.cpp
@$(CC) $(MODULE) $(INCLUDE) $< -o $@
@echo Compiling ..... $<
clean :
rm $(TARGET) *.o