float g_fConstValue = 3.14f / 180.0f; //常数
//--------------------------------------------------------------------------------------
//HDC ,dwAngle:箭头方向, ptCenter :
//--------------------------------------------------------------------------------------
void DrawArrow( HDC hDC, DWORD dwAngle, POINT ptCenter )
{
float fTmp = dwAngle * g_fConstValue;
HPEN hPen = CreatePen( PS_SOLID, 2, RGB( 200, 200, 2 ) );
HGDIOBJ hOldObj = SelectObject( hDC, hPen );
int usX = ptCenter.x + int( 60 * sin( fTmp ));
int usY = int( ptCenter.y - 60 * cos( fTmp ));
MoveToEx( hDC, ptCenter.x, ptCenter.y, NULL );
LineTo ( hDC, usX, usY );
DWORD usAngleValue2 = ((( dwAngle + 180 ) % 360 ) + 30 ) % 360;
fTmp = usAngleValue2 * g_fConstValue ;
int usX2 = usX + int( 12 * sin( fTmp ));
int usY2 = usY - int( 12 * cos( fTmp ));
MoveToEx( hDC, usX, usY, NULL );
LineTo( hDC, usX2, usY2 );
usAngleValue2 = ((( dwAngle + 180 ) % 360 ) + 360 - 30 ) % 360;
fTmp = usAngleValue2 * g_fConstValue ;
usX2 = usX + int( 12 * sin( fTmp ));
usY2 = usY - int( 12 * cos( fTmp ));
MoveToEx( hDC, usX, usY, NULL );
LineTo( hDC, usX2, usY2 );
SelectObject( hDC, hOldObj );
DeleteObject( hPen );
}