线程小用

using System;

 

 

 

 

using System.Threading;

using System.Collections.Generic;

 

namespace LittleChat

{

    public class LittleChat

    {

        Queue<string> chatContent = new Queue<string>();

        public void Write(string chatInfor)

        {

            lock (this)

            {         

                chatContent.Enqueue(chatInfor);

            }

        }

        public void Read()

        {

            lock (this)

            {

                for (int i = 0; i < chatContent.Count; i++)

                {

                    Console.WriteLine(chatContent.Dequeue());

                }

            }

        }

    }

    public class ChatCons

    {

        LittleChat littleChat;

        public ChatCons(LittleChat littleChat)

        {

            this.littleChat = littleChat;

        }

        public void ThreadRun()

        {

            littleChat.Read();

        }

    }

    public class ChatProd

    {

        LittleChat littleChat;

        string input;

        public ChatProd(LittleChat littleChat,string input)

        {

            this.littleChat = littleChat;

            this.input = input;

        }

        public void ThreadRun()

        {

            littleChat.Write(input);

            ChatCons cons = new ChatCons(littleChat);

            cons.ThreadRun();

        }

    }

    public class MonitorSample

    {

        public static void Main(string[] args)

        {

            LittleChat littleChat = new LittleChat();

            ChatProd[] prod = new ChatProd[5];

            Thread[] producers = new Thread[prod.Length];

            for (int i = 0; i < prod.Length; i++)

            {

                prod[i] = new ChatProd(littleChat, Console.ReadLine());

                producers[i] = new Thread(new ThreadStart(prod[i].ThreadRun));

                producers[i].Start();

            }

            Console.ReadKey();

        }

    }

}

 

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