加上注释,不分隔/****************************************************************************
**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
**
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file gpl-2.0.txt included in the
** packaging of this file.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**
** This copyright notice MUST APPEAR in all copies of the script!
**
**********************************************************************/
#ifndef RS_PAINTER_H
#define RS_PAINTER_H
#include "rs_color.h"
#include "rs_math.h"
#include "rs_pen.h"
#include "rs_vector.h"
#include <QPainterPath>
/**
* This class is a common interface for a painter class. Such
* a class will in it's implementation be responsible to paint
* lines, arcs, ... in widgets. All angles in rad.
*
* Note that this is just an interface used as a slot to
* communicate with the LibreCAD from a GUI level. This
* does not contain any Qt or platform specific code.
*/
class RS_Painter {
public:
RS_Painter() {
drawingMode = RS2::ModeFull;
offset = RS_Vector(0.0,0.0);
drawSelectedEntities=false;
}
virtual ~RS_Painter() {}
/**
* Sets the drawing mode.
*/
void setDrawingMode(RS2::DrawingMode m) {
drawingMode = m;
}
// When set to true, only entities that are selected will be drawn
void setDrawSelectedOnly(bool dso) {
drawSelectedEntities=dso;
}
// When true, only selected items will be draw
bool shouldDrawSelected() {
return drawSelectedEntities;
}
/**
* @return Current drawing mode.
*/
RS2::DrawingMode getDrawingMode() {
return drawingMode;
}
virtual void moveTo(int x, int y) = 0;
virtual void lineTo(int x, int y) = 0;
virtual void drawGridPoint(const RS_Vector& p) = 0;
virtual void drawPoint(const RS_Vector& p) = 0;
virtual void drawLine(const RS_Vector& p1, const RS_Vector& p2) = 0;
virtual void drawRect(const RS_Vector& p1, const RS_Vector& p2);
virtual void drawArc(const RS_Vector& cp, double radius,
double a1, double a2,
const RS_Vector& p1, const RS_Vector& p2,
bool reversed) = 0;
virtual void drawArc(const RS_Vector& cp, double radius,
double a1, double a2,
bool reversed) = 0;
void createArc(QPolygon& pa,
const RS_Vector& cp, double radius,
double a1, double a2,
bool reversed);
virtual void drawCircle(const RS_Vector& cp, double radius) = 0;
virtual void drawEllipse(const RS_Vector& cp,
double radius1, double radius2,
double angle,
double angle1, double angle2,
bool reversed) = 0;
virtual void drawImg(QImage& img, const RS_Vector& pos,
double angle, const RS_Vector& factor,
int sx, int sy, int sw, int sh) = 0;
virtual void drawTextH(int x1, int y1, int x2, int y2,
const QString& text) = 0;
virtual void drawTextV(int x1, int y1, int x2, int y2,
const QString& text) = 0;
virtual void fillRect(int x1, int y1, int w, int h, const RS_Color& col) = 0;
virtual void fillRect ( const QRectF & rectangle, const RS_Color & color ) = 0;
virtual void fillRect ( const QRectF & rectangle, const QBrush & brush ) = 0;
virtual void fillTriangle(const RS_Vector& p1,
const RS_Vector& p2,
const RS_Vector& p3) = 0;
virtual void drawPath ( const QPainterPath & path ) = 0;
virtual void drawHandle(const RS_Vector& p, const RS_Color& c, int size=-1);
virtual RS_Pen getPen() = 0;
virtual void setPen(const RS_Pen& pen) = 0;
virtual void setPen(const RS_Color& color) = 0;
virtual void setPen(int r, int g, int b) = 0;
virtual void disablePen() = 0;
virtual void setBrush(const RS_Color& color) = 0;
virtual void drawPolygon(const QPolygon& a, Qt::FillRule rule=Qt::WindingFill) = 0;
virtual void erase() = 0;
virtual int getWidth() = 0;
virtual int getHeight() = 0;
virtual void setOffset(const RS_Vector& o) {
offset = o;
}
virtual void setClipRect(int x, int y, int w, int h) = 0;
virtual void resetClipping() = 0;
int toScreenX(double x) {
return RS_Math::round(offset.x + x);
}
int toScreenY(double y) {
return RS_Math::round(offset.y + y);
}
protected:
/**
* Current drawing mode.
*/
RS2::DrawingMode drawingMode;
/**
* A fixed offset added to all entities drawn (useful for previews).
*/
RS_Vector offset;
// When set to true, only selected entities should be drawn
bool drawSelectedEntities;
};
#endif